Danth |
12-09-2016 08:31 PM |
Quote:
Originally Posted by Daldaen
(Post 2420106)
Kedge Keep definitely best classic zone. Wasn't even discovered for awhile
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That highlights the mistake made with western Velious: The gateway to that region, Siren's Grotto, was marked by Siren monsters which acted as a beacon for any tracking class. By comparison, nothing much of interest tends to hang out near the Kedge zone line. Combined with short underwater clip planes, it was no surprise that Kedge went undiscovered for awhile.
My own single favorite zone is, as with the original poster, Unrest. It's a great success of design, supporting multiple groups over a fair level range within an extremely compact space. That being said, there are lots of zones I like in this game (why else would I be here?) so I'll give honorable mentions to a couple more: Guk, for the complexity of design and interaction between the different froglok factions; City of Mist, for managing to create a popular leveling zone that nonetheless has out-of-the-way sections (the floating citadel) many players never see; and Velketor's, for putting slippery narrow ramps, invisible monsters, pit traps, dispell traps, and all sorts of general nastiness combined with confusing 3-D layout in what's essentially a generic leveling dungeon. The latter, in particular, just doesn't happen often in modern games.
EDIT: Najena deserves some sort of mention as well. I don't particularly like it. However, EQ's bad graphic quality might be the only reason that dungeon didn't cause the game to get tagged with an "M" rating. The dungeon's full of bad-graphics mutilated victims....bleeding, dismembered, guts and entrails spilling out. It's quite gruesome, and as such perhaps the truest "dungeon" in the game.
Danth
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