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no i haven t fixed that damn problem ...
i have format my PC with seven , no work , i try with windows 10 , not work again , i try wineq and eqemu on both OS not work too ... i try core affinity on both OS too and both program not work damn iam cursed !!! try with all Compatibility 95 at vista , not work again the last soluce i haven t try it s downgrade my PC and i don t want ( AMD FX 9370 UNLOCKED ) i play ark and BF1 so i like my ultra graphisme |
Did you try a free VPN like Cyberghost? Fixed my connection issue until it went away magically on its own.
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In your Logs folder theres a file named dbg.txt, please post whats in there -- Mg
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2016-12-20 04:42:15 Starting EverQuest (Build Oct 31 2005 10:33:37)
2016-12-20 04:42:15 Timezone: UTC+1h00m 2016-12-20 04:42:15 Loading graphics DLL. 2016-12-20 04:42:15 Parsing INI file .\eqclient.ini 2016-12-20 04:42:15 INI file .\eqclient.ini loaded. 2016-12-20 04:42:16 Initializing timers. 2016-12-20 04:42:19 Psh (4402). 2016-12-20 04:42:19 2016-12-20 04:42:19 Checking critical files. 2016-12-20 04:42:19 Initializing WinSock. 2016-12-20 04:42:19 Enumerating 3D devices. 2016-12-20 04:42:19 Found adapter #0 - NVIDIA GeForce GTX 1070 (21.21.13.7633) 2016-12-20 04:42:19 Found adapter #1 - NVIDIA GeForce GTX 1070 (21.21.13.7633) 2016-12-20 04:42:19 Adapter #0 - NVIDIA GeForce GTX 1070 : 2016-12-20 04:42:19 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2016-12-20 04:42:19 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2016-12-20 04:42:19 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2016-12-20 04:42:19 Adapter #1 - NVIDIA GeForce GTX 1070 : 2016-12-20 04:42:19 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2016-12-20 04:42:19 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2016-12-20 04:42:19 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2016-12-20 04:42:19 Initializing keypress handler. 2016-12-20 04:42:19 Parsing INI file .\defaults.ini 2016-12-20 04:42:20 INI file .\defaults.ini loaded. 2016-12-20 04:42:20 Loading keyboard tables. 2016-12-20 04:42:20 Creating window. 2016-12-20 04:42:20 Checking display driver version. 2016-12-20 04:42:21 Activating window. 2016-12-20 04:42:21 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2016-12-20 04:42:21 Ratio is 1.78 2016-12-20 04:42:21 Resolution was capped at 1280 x 720 2016-12-20 04:42:21 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2016-12-20 04:42:21 Resolution selected 1280 x 720, 32 bits 2016-12-20 04:42:21 CRender::InitDevice: Using 32bit mode. 2016-12-20 04:42:21 CRender::InitDevice: Using vsync 0. 2016-12-20 04:42:21 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2016-12-20 04:42:21 CRender::InitDevice: HardwareTnL Enabled. 2016-12-20 04:42:21 Using hardware vertex shaders. 2016-12-20 04:42:22 Initializing render system. 2016-12-20 04:42:22 Trilinear Mipmapping available. 2016-12-20 04:42:22 Vertex Shader Version: 3.0 2016-12-20 04:42:22 Pixel Shader Version: 3.0 2016-12-20 04:42:22 Initializing engine internals. 2016-12-20 04:42:22 CRender::InitDevice completed successfully. 2016-12-20 04:42:23 Parsing INI file ./eqlsUIConfig.ini 2016-12-20 04:42:23 INI file ./eqlsUIConfig.ini loaded. 2016-12-20 04:42:33 Server selected 66.55.145.2 (3691635). 2016-12-20 04:42:33 Initializing DirectInput. 2016-12-20 04:42:33 Initializing Keyboard. 2016-12-20 04:42:33 Initializing Mouse. 2016-12-20 04:42:33 Creating font list. 2016-12-20 04:42:33 Creating game object. 2016-12-20 04:42:33 Deleting obsolete files. 2016-12-20 04:42:33 Loading string tables. 2016-12-20 04:42:33 Initializing client variables. 2016-12-20 04:42:33 Loading spell effects. 2016-12-20 04:42:34 Initializing display structures. 2016-12-20 04:42:34 Sound Manager loaded 2165 filenames from soundassets.txt. 2016-12-20 04:42:37 Voice Manager loaded 12 macros from VoiceData.txt. 2016-12-20 04:42:37 Networking: using port [57682]. 2016-12-20 04:42:37 Networking: Connection Established [1] 2016-12-20 04:42:37 WorldAuthenticate: Initiating Login. 2016-12-20 04:42:38 Networking: Connection Closed [0] with 0 pending bytes. 2016-12-20 04:42:38 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2016-12-20 04:42:38 *** WorldAuthenticate. Checkpoint 3. 2016-12-20 04:42:38 Cleanup 4 2016-12-20 04:42:38 2016-12-20 04:42:38 Cleanup 5 2016-12-20 04:42:38 2016-12-20 04:42:38 Cleanup 6 2016-12-20 04:42:38 2016-12-20 04:42:38 Cleanup 7 2016-12-20 04:42:38 2016-12-20 04:42:38 Cleanup 8 2016-12-20 04:42:38 2016-12-20 04:42:38 Cleanup 9 2016-12-20 04:42:38 2016-12-20 04:42:38 Cleanup 10 2016-12-20 04:42:38 2016-12-20 04:42:38 Cleanup 11 2016-12-20 04:42:38 2016-12-20 04:42:38 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2016-12-20 04:42:38 Ratio is 1.78 2016-12-20 04:42:39 Resolution was capped at 1280 x 720 2016-12-20 04:42:39 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2016-12-20 04:42:39 Resolution selected 1280 x 720, 32 bits 2016-12-20 04:42:39 CRender::InitDevice: Using 32bit mode. 2016-12-20 04:42:39 CRender::InitDevice: Using vsync 0. 2016-12-20 04:42:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2016-12-20 04:42:39 CRender::InitDevice: HardwareTnL Enabled. 2016-12-20 04:42:39 Using hardware vertex shaders. 2016-12-20 04:42:40 Initializing render system. 2016-12-20 04:42:40 Trilinear Mipmapping available. 2016-12-20 04:42:40 Vertex Shader Version: 3.0 2016-12-20 04:42:40 Pixel Shader Version: 3.0 2016-12-20 04:42:40 Initializing engine internals. 2016-12-20 04:42:40 CRender::InitDevice completed successfully. 2016-12-20 04:42:40 Parsing INI file ./eqlsUIConfig.ini 2016-12-20 04:42:40 INI file ./eqlsUIConfig.ini loaded. |
Look's like it's timing out. What's your ISP?
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