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-   -   Is Succor in SG to go to WW considered as an exploit ? (/forums/showthread.php?t=253708)

fadetree 09-20-2016 11:58 AM

Quote:

Originally Posted by Spyder73 (Post 2363636)
Only people I see make it out alive are bards who DA song, Monks who FD flop their way to victory, and people who succor through the zone. The Seahorses backstab and will r@pe you. On my Bard and necromancer I don’t even try to get through anymore unless someone has an alliance neck, on my monk I Void Dance and as long as FD doesn’t fail I can make it through all the BS. FD failing is a death sentence for the most part.

SG is a terrible zone and should have a MUCH better loot table for how retarded it is to hunt in there. Perfect chance for custom content, same with Dragon Necropolis.

? I used to run through it all the time on my ranger during velious on live. Just don't stop, and don't get lost.

Bummey 09-20-2016 12:04 PM

Quote:

Originally Posted by Spyder73 (Post 2363636)
On my ... necromancer I don’t even try to get through anymore unless someone has an alliance neck


Levant

Spyder73 09-20-2016 12:06 PM

I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

indiscriminate_hater 09-20-2016 12:13 PM

Quote:

Originally Posted by Spyder73 (Post 2363644)
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

gotta roll the dice shit's classic

maskedmelon 09-20-2016 12:19 PM

I just make sure I alone when I do it. Only time I've died was when others went through same time as others and the ponies were patching all weird. I had to flop and.... Drowned, because I ain't got no gills! I know....

Landael 09-20-2016 12:54 PM

Quote:

Originally Posted by Bummey (Post 2363642)

Or you know, Harmshield :D

trite 09-20-2016 12:56 PM

Quote:

Originally Posted by Gonzoforever (Post 2363503)
Title says it all !

Second question : is it possible for a 60 enchanter to go through the zone alone or I would be killed fast ? I know u gotta swim and loose the agro of the see invis fishes once u are at the top of the waterfall but I've never tried it, this seems dangerous ...

Thanks !

How are you level 60 and have a question like this? Also ever heard of alliance / collaboration?

Alanus 09-20-2016 12:58 PM

Quote:

Originally Posted by Spyder73 (Post 2363644)
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

I did it on live with a paladin all the time. Both with and without DA. Jboot speed and invis potions was all I used, too.

xKoopa 09-20-2016 01:12 PM

Quote:

Originally Posted by Spyder73 (Post 2363644)
I simply don’t see how any class can get through the Seahorse gauntlet without dying unless you are FDing or DAing….I guess a warrior using defensive could? Still seems really really iffy. Plus the walruses near the exit can root you and hit like trucks

Ur just trolling now

Why would you be getting rooted by zoneout? You aggro 1 or 2 seahorses in water, take maybe 1k dmg at most bein beat on, jump out of water and ur 100% safe to zoneline (cmon man just invis)

E only way you should die is making the run as a cloth class and gettin stunned or by following another person training thru (pro tip dont follow unless theyre specifically helping you)

mefdinkins 09-20-2016 01:14 PM

Any char can make it through with limited to no risk, some methods to make it through:

Easy Mode - Zero Risk (No Chance of Dying)
Any Class - Alliance Necklace
Druid - Evac
Wiz - Evac
Necro - Evac, FD, or Use Pet as Distraction
Bard - Faction Song or run+DA
Enchanter - Faction Spell
Rogue - Sneak+Hide

Middle Difficulty - Very Safe (Very low risk of dying)
Mage - DA Ring + Pet as distraction and Run
Cleric - DA and Run
Shadowknight - FD and Run
Monk - FD and Run

Highest Difficulty - Medium Risk (Could Def. Die if Unlucky)
Ranger - Sneak and Run
Paladin - Run
Warrior - Run
Shaman - Run and Pet Distraction


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