Project 1999

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-   -   How is "recharging" items not an exploit? (/forums/showthread.php?t=248769)

Thulack 07-24-2016 01:22 PM

Quote:

Originally Posted by renordw (Post 2328376)
I see, so do the devs officially support recharging items? If so, I can't even imagine what kind of exploit would be frowned upon.

Its supported on Live so why not here? They have had 17 years to "fix" it on live servers and they never did.

lurk 07-24-2016 01:52 PM

Recharging was nerfed in Luclin mostly due to using rez staff to skip clearing VT. It's clearly an exploit but wasn't widely known about until Luclin.

renordw 07-24-2016 02:48 PM

Quote:

Originally Posted by Nuggie (Post 2328394)
Hey man. You seem kind of snarky. You either want to come and play on p99 and have fun with nilbog and rogean rules or you don't want to come have fun. There are other servers that operate in different ways. Or start your own if you think your vision will draw more people. Personally, I'm happy here.

Hi Nuggie, there's no need to attack me personally. It's a question. I think you know the "America, love it or leave it" attitude is kind of ridiculous, there's always room for discussion.

Flashback 07-24-2016 02:52 PM

do not pin mobs in the wall's or corners and do not clear the trash mobs before the big boss, just fight them all at the same time. Stop exploiting mechanics, you dirty cheaters, gawd :/

myriverse 07-24-2016 03:07 PM

Even GMs on Live condoned its use, so I don't think it fits being an exploit.

Matalus 07-24-2016 04:02 PM

It's been adjusted as seen fit on this server vs live. Example: Ivandry's Hoop

Tankdan 07-24-2016 04:28 PM

Quote:

Originally Posted by myriverse (Post 2328463)
Even GMs on Live condoned its use, so I don't think it fits being an exploit.

Average platinum per account was also like 10k (10k was worth $200 in classic) on live so I don't know why we are even comparing the two.

trite 07-24-2016 05:22 PM

Quote:

Originally Posted by renordw (Post 2328370)
Not to be "that guy" but it seems like a hack, there's no reason the game should actually work that way.

Recharging is cool as fuck....It means that organized guilds have a system where any player that joins them becomes more powerful by gaining access to an array of potion effects including heal potions, slow potions, agroe etc....

It also means that raidings guilds have to be run like a business exploiting limited server resources, the guilds need to have a system for making platinum to fund their recharge sessions....

Some fights are impossible without heal potions...

Guilds have to budget which fights they choose to pick with what numbers too. You can't run yourself out of money by engaging in fights that cost you 100k to recharge your members for and only give you one sleepers tomb key (like sontolak)....or let your guild burn 50k on AoW when you probably won't get there with 50 people

Bboboo 07-24-2016 05:59 PM

To me half of what EQ is all about is being able to do stuff the devs didn't intend for you to do with use of 'cleaver game mechanics' Aside from it being a grind and difficult MMO what also sets it apart is the jankiness. To me it's part of the charm.

Wilhelm 07-24-2016 07:48 PM

So how do you recharge items?


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