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-   -   Necro in lower guk (/forums/showthread.php?t=246274)

Castamere 06-23-2016 02:45 PM

Thanks! I'll give it a go.

Tecmos Deception 06-23-2016 07:20 PM

A few questions/comments:

1. Reclaiming a nearly-dead pet doesn't give you much mana back, does it?

2. Diamondskin is a dot, steelskin is a jasper. Definitely worth using steelskin 24/7 imo though, and the higher runes when you know you're getting into a tougher fight.

3. Be sure to learn your way around. Lguk can be pretty easy to get lost in if you haven't spent time there, and the last thing you need when you're down there is sitting to med while your pet goes to town on something and a pather comes across you... or you're running to buy some more room for a second FD after your first failed and you cast HS and you fall in a pit or run through a secret wall and aggro 3 more frogs, etc.

4. MR MR MR. Don't get ghoul-rooted! Cast shielding spells and don't discount MR on gear even if it isn't as many hp/int/mp as another piece.

Ando 06-24-2016 09:27 AM

Quote:

Originally Posted by Tecmos Deception (Post 2307022)
A few questions/comments:

1. Reclaiming a nearly-dead pet doesn't give you much mana back, does it?

2. Diamondskin is a dot, steelskin is a jasper. Definitely worth using steelskin 24/7 imo though, and the higher runes when you know you're getting into a tougher fight.

3. Be sure to learn your way around. Lguk can be pretty easy to get lost in if you haven't spent time there, and the last thing you need when you're down there is sitting to med while your pet goes to town on something and a pather comes across you... or you're running to buy some more room for a second FD after your first failed and you cast HS and you fall in a pit or run through a secret wall and aggro 3 more frogs, etc.

4. MR MR MR. Don't get ghoul-rooted! Cast shielding spells and don't discount MR on gear even if it isn't as many hp/int/mp as another piece.

1. I'm fairly sure you always get 100% mana back, regardless of HP.

2. Yeah, meant Steelskin. Been a while.

4. Yes and no. I wouldn't sacrifice HP for MR, because Ghoul Root is specifically designed to have a huge -MR modifier. It was very noticeable on Red where they would continue to root PCs 5+ lvls above them with 100-150 MR.

Izmael 06-24-2016 09:30 AM

Reclaiming gets you an amount of mana proportional to the remaining HP. Reclaiming a near dead pet gives you nearly no mana. Otherwise this would be the easiest exploit ever and you could chain pets for ever.

eisley 06-24-2016 11:05 AM

Quote:

Originally Posted by Ando (Post 2307352)
1. I'm fairly sure you always get 100% mana back, regardless of HP.

a pet with 10% health gives back 10% of the mana cost

Quote:

Originally Posted by Ando (Post 2307352)
4. Yes and no. I wouldn't sacrifice HP for MR, because Ghoul Root is specifically designed to have a huge -MR modifier. It was very noticeable on Red where they would continue to root PCs 5+ lvls above them with 100-150 MR.

ghoul root has no resist adjust, although root, and magic based spells in general, are bugged on this server and are far harder to resist/break than classic.

Ando 06-24-2016 02:40 PM

TIL.

Gumbo 06-24-2016 03:34 PM

I hate Guk... Upper and Lower. No matter which character I take there and how often I am there. I'm either going to get lost or get killed and still get lost trying to find my corpse.

comadose 06-25-2016 01:09 PM

52 enc here, can't give necro specific advice but charm solo I'm all over.

I learned to charm solo in lguk so I can tell you that, as someone else said (too lazy to scroll), you WILL die. Know that going in. You're going to have to learn the zone, camps, roamer paths, spawn timer (28.5), etc.

I'd recommend starting with something like sage camp. Two spawns in the room, one roamer. Do NOT walk into the fake wall in the back as there are 4 wiz mobs there. They won't aggro as long as you don't walk through the fake wall. Take note of which mob you kill first so you know what to expect on the repop. I usually try to make sure the roamer dies first, set timer, then take out the room. I set my timer for 26 minutes so that when it goes off I know I have 2 minutes to rebuff/prepare for next spawn cycle.

Once you feel confident with sage camp you can start dropping exe camp as well, right next to sage. Exe may be a little tough for necro as there's 5 spawns in room and one roamer, I'm not sure if you get any kind of calm/lull spell but it may be necessary for exe. I calm everything and pull just the exe/ph, kill him with the charmed roamer.

Magi is another surprisingly easy camp. He has a lot of hp and he nukes hard but keep mez on bar and hit him with it any time you see him start to cast anything, if you don't interrupt his casting you and your pet will both die quickly. If you can manage that it's a pretty easy camp as it's only 2 spawns, no roamer, and the hallway right outside the room is safe. Magi sees through IVU though so be careful. There's also a fake wall in the magi room with 1 spawn behind it. Again, don't go through it and he won't aggro.

I use the lowest level root available for mana efficiency, same with mez. Always root the mob you're killing because charm WILL break at inopportune times and you don't want 2 mobs on you. I don't know the cast time on your charm, but mine takes a bit to cast, so I always mez before charming. 24 sec mez on my lowest rank isn't a bad wait and it saves you from being shredded/interrupted while trying to recharm.

Again, you WILL die learning this stuff, but it's very much worth it. The money I've made charm solo farming has easily outweighed the deaths it took to get good/confident enough at it. I was nervous going in and it caused some deaths due to slow reaction time or wondering what I should be casting and when, it becomes a knee jerk reaction after a while and your skill/confidence will grow quickly.

I solo farm everything in lguk short of lord at this point, because the guk wizard scares me. Ice comet would 1 shot me without buffs. ;p

I'm in lguk a lot, hit me up on Nahd if you're blue, I can run you through some camps.



PS, YOU WILL DIE.. it's worth it though. ;)

DMN 06-25-2016 05:29 PM

screaming terror has a higher chance of being flat out resisted than PE does of having couple second/instant break. When it does instant break you can quickly recast, too.

I would stick to PE when you are just trying to break a spawn area. ST is more of efficiency thing when exping IMO or you are going to be charming casters with some frequency.

Llodd 06-25-2016 05:39 PM

DMN ... just stop. thats nonsense


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