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-   -   New Bard Guide (/forums/showthread.php?t=235304)

Tewaz 04-28-2016 11:02 AM

Need to add a guide for the most important bard skill: AoE PL for cash.

Lartanin63 04-28-2016 03:34 PM

Well done.

pink grapefruit 04-28-2016 03:46 PM

Dex is a bad choice for stat allocation on a bard. And so is str and cha :/

Dex and cha help with missed notes for sure, but they don't impact a bard the same as they would a caster. Missed notes happen instantly and don't waste any mana. You're saving fractions of a second each time. Plus bard gear is full of dex and cha so getting over 100 in both just happens naturally with a few pieces of gear.

Besides the missed notes, cha really only helps with lull on a bard. Maybe charm duration is impacted too, but when it maxes out at one minute or whatever it's not a big help regardless.

Always go all in with sta when making a bard.

Also going sta is a 100hp difference at level 60. HP probably most important stat after resists, and 100hp is equivalent to a piece of high end raid gear.

Eugee 04-28-2016 05:22 PM

One could argue that 25 extra Strength would be most useful so you can carry more phat lewts from the 50 mobs you just PBAE-Kited, for that matter.

I like 15 dex/15 cha, because it really doesn't matter.

If you have a drum, you can get to 60. If you have a horn, you can get to 60 faster.

pink grapefruit 04-28-2016 11:06 PM

Quote:

Originally Posted by Eugee (Post 2252036)
One could argue that 25 extra Strength would be most useful so you can carry more phat lewts from the 50 mobs you just PBAE-Kited, for that matter.

I like 15 dex/15 cha, because it really doesn't matter.

If you have a drum, you can get to 60. If you have a horn, you can get to 60 faster.

25 str for loot when you have Selo's and str buffs doesn't make much sense to me :P

brecon 04-29-2016 10:26 AM

Quote:

Originally Posted by Eugee (Post 2251574)
Oh! That reminds me, you mentioned you'll get an intuition for when charm is going to break. While I agree with you, there's a much better timer than your gut.

3 song pulses.

I normally time it this way - after I charm I'll run Selos, Dot1, Dot2, then start charming again to lock up the new mob.

Problem is based on the number of fizzles, lag and the server tick sometimes you need extra time. I restart charm 50% of the way through the charm cast usually if my charm hasn't broken yet.

Quote:

Originally Posted by pink grapefruit (Post 2251921)
Dex is a bad choice for stat allocation on a bard. And so is str and cha :/

Dex and cha help with missed notes for sure, but they don't impact a bard the same as they would a caster. Missed notes happen instantly and don't waste any mana. You're saving fractions of a second each time. Plus bard gear is full of dex and cha so getting over 100 in both just happens naturally with a few pieces of gear.

Besides the missed notes, cha really only helps with lull on a bard. Maybe charm duration is impacted too, but when it maxes out at one minute or whatever it's not a big help regardless.

Always go all in with sta when making a bard.

Also going sta is a 100hp difference at level 60. HP probably most important stat after resists, and 100hp is equivalent to a piece of high end raid gear.

You're thinking with an end-game raider, Kunark + Velious mentality. If you are a Bard trying to do solo artist challenges or pulling for groups 40-50 in bad gear, the stamina won't save your life as often as reduced crit resists from lulls or from mez resists (both which check to Cha, not just charm and duration)

If you are a solo bard you might also want dex to get quick procs on Orb of Tishan or to stack DD procs. Also, if you are trying to twist 5 songs while soloing, fizzles ARE a big deal.

If you are a true newbie, you might not want to suffer being permanently overweight from level 1-50, so some STR points may make your life more enjoyable.

I'm not saying you're wrong, I'm saying that the question of which is the 'best' allocation of stat points for a bard is very open to how you plan to play, and not everyone plans stat allocations around raiding. The only wrong answers are wisdom, intelligence, and AGI if it pushes you over 85.

brecon 04-29-2016 10:32 AM

Quote:

Originally Posted by Tewaz (Post 2251589)
Need to add a guide for the most important bard skill: AoE PL for cash.

I think by the time people want free advice for how to monopolize zones in order to make phat stacks, I no longer wish to provide them with free tips :)

iruinedyourday 04-29-2016 07:27 PM

When i started on p99 i rolled a bard for my first character, had people pay to sit afk in my group and wound up with lvl 50 and 20k

not bad for a first character idk

pink grapefruit 04-30-2016 01:16 AM

Quote:

Originally Posted by brecon (Post 2252794)
You're thinking with an end-game raider, Kunark + Velious mentality. If you are a Bard trying to do solo artist challenges or pulling for groups 40-50 in bad gear, the stamina won't save your life as often as reduced crit resists from lulls or from mez resists (both which check to Cha, not just charm and duration)

If you are a solo bard you might also want dex to get quick procs on Orb of Tishan or to stack DD procs. Also, if you are trying to twist 5 songs while soloing, fizzles ARE a big deal.

If you are a true newbie, you might not want to suffer being permanently overweight from level 1-50, so some STR points may make your life more enjoyable.

I'm not saying you're wrong, I'm saying that the question of which is the 'best' allocation of stat points for a bard is very open to how you plan to play, and not everyone plans stat allocations around raiding. The only wrong answers are wisdom, intelligence, and AGI if it pushes you over 85.

I don't think I'm approaching this with an end-game raider mindset. Going sta seems to make the most sense for anyone planning to be level 60 someday, whether they raid or not. If anything 100hp is a bigger deal for those without plans to get the awesome raiding gear as they wont have those high hp items available to them. 100hp is obviously a higher percentage of your total health the less gear you have.

Do you have evidence suggesting cha affects mez somehow? Not saying you're wron but I'd really be interested in logs like that, and there were long and detailed posts back in the day on The Concert Hall with logs showing that cha really only affected lull resists, missed notes, and possibly charm duration. If cha does affect bard mez here I'm not sure it's classic.

For the specific purpose of proccing orb or other weapons, a 60 bard can buff dex +20. And again there is a lot of dex on bard gear, even at the lower levels. Cha gear is even easier and very cheap. Swap a few items before lulls and you'll be just fine. Not to mention the +45 cha buff bards get. Your examples of cha and dex usefulness seem to be pretty specific situations that you can often prepare for with a few inexpensive items, while hp is useful in virtually any situation. Even if your goal is to be a level 30 group puller I would go sta.

brecon 04-30-2016 01:13 PM

Quote:

Originally Posted by pink grapefruit (Post 2253781)
I don't think I'm approaching this with an end-game raider mindset. Going sta seems to make the most sense for anyone planning to be level 60 someday, whether they raid or not. If anything 100hp is a bigger deal for those without plans to get the awesome raiding gear as they wont have those high hp items available to them.

You make a fair argument, and I'm sure it works for you. I said in the guide it's not a big deal and there are lots of arguments on all side. I don't personally put any points in sta at creation.

If you think about the Enchanter Bard skills (lull, mez, cha) you see a similar debate on the Enchanter forums about maxing int or cha. Some enchanters say you don't need Cha even when charm soloing...which blows my mind. I think one of the most important things for a Bard is avoiding lull crit resists, and I think the second most important thing is getting quick procs with weapons. So I put most points into Cha, and I get Dex to 100.

If you are raiding you basically don't need anything besides resists and hp. If you are soloing or pulling for a group, you'll have HP/AC buffs, but a lull crit will destroy you


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