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-   -   Advice for XP @ 14 (Druid) (/forums/showthread.php?t=234378)

fugazi 04-11-2016 06:43 AM

Grab a melee or two and fear kite animals wherever. Snare, flamelick and then fear. Works like a charm at pillar 1 in the oasis. Dont heal. Snare and fear.

Sacha 04-11-2016 06:53 AM

Charming gorge hounds in EK is an option, too. At 14, you may want to grab a lower level wolf and assist your pet a little more than you would normally with a couple more levels under your belt.

RTukka 04-11-2016 06:59 AM

One thing to note is that Harmony has a pretty short duration at low levels, so if you try cast the spell twice to try to cover a large camp and don't start your pull shortly thereafter, the spell might wear off the first set of mobs. I also wonder if maybe there is a level-based component to reduction of the aggro radius, though I don't think that's the case.

I leveled with a druid partner through levels 10-14 or so in WK and when I first joined up with him he did have some issues with Harmony, but after he dinged (to what level, I don't recall, I think it was 12 or 13) it seemed to work reliably. I don't know if leveling up had anything to do with that. Maybe we just got better about pulling faster or our first pull attempts were just unlucky. This was about a month ago.

I'd estimate about 3/4 of my XP from level 14 to 15 came from WK/Qeynos quest turn-ins: bandit sashes, and the diseased pelts of rabid grizzlies and wolves -- which are fairly common throughout WK, although not concentrated in any particular camp; sometimes they will roam near bandit camps, and are worth killing whenever you see them. The rabid grizzlies always drop their pelts which are worth about 5% of a level @ 14, the wolves also always drop their pelt and yield about half that much XP.

The advice about finding a partner is also good. Just a little bit of synergy and extra firepower can go a long way towards allowing you to kill more efficiently, or handle a wider range of mobs, or allow you to break/hold a camp, etc.

MyTShirtSays 04-11-2016 07:00 AM

Oasis I tend to favor for 14-20ish as well. Druid can solo here with root rotting or charm killing, it's also a good "hub" spot while soloing your more than likely to come across some others wanting to small group etc. It's relatively safe {set up camp just south of boat dock} and just one mummy paths along shore, vendors near for selling with Commons/Freeport just s afew mins away. Usually laid back good times xp.

joppykid 04-11-2016 08:10 AM

Learn meditate before lvl 17

Gia 04-11-2016 09:01 AM

Feel free to send me a message in game - I will be around your level soon, hopefully! I am a 12 cleric. I've been in GFay and CB the entire time, I could use an adventure! Thompkin is my toon's name!

gildor 04-11-2016 09:41 AM

oasis is it..charm the caimans and cistern asps, grab a breeze from a chanter in zone and you can kill non stop

Ravager 04-11-2016 09:49 AM

http://wiki.project1999.com/Research_Aid

Fast exp and best loot at that level.

Crimsonghost 04-11-2016 10:02 AM

I remember on live kiting the scarecrows in WK up and down the river at that level, although root and rot is probably a better option now.

The loot and xp probably aren't the greatest option, but it's an option and I doubt anyone else will be doing them. Live was such a different animal then here, you were happy to find any camp open and didn't really care about the min/max of loot and xp.

Good luck!

Man0warr 04-11-2016 10:30 AM

I think I did 14-20+ all in East Karana as a druid, mostly charm killing wolves, snakes, griffawns and later crag spider aggro kiting with a charmed pet.


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