Project 1999

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-   -   Game Mechanics: Venril Sathir - Respawn (April Patch) (/forums/showthread.php?t=227510)

Twelveltr 02-22-2016 12:31 PM

Hear hear!

Sorn 02-22-2016 12:41 PM

Yeah! I want my epic! And I want everyone else to get their epics, too!

PS who wants to help me down VS?

rikustrength 02-27-2016 07:39 PM

has this been fixed yet?

nilbog 02-28-2016 01:27 PM

Quote:

We have increased the spawn rate of Venril Sathir and his skeletal remains. Please note that only Rangers and Druids will be able to trigger the spawn for the skeletal remains, and those remains will only be dropping items for those epic quests. Hopefully these changes will dramatically reduce the competition and resentment over this spawn.
Venril Sathirs Remains should eat Firefly globes unless turned in by a druid or ranger?
Spirit of Venril Sathir should eat Resurrection unless turned in by a druid or ranger?

Cheps 02-28-2016 02:53 PM

Quote:

Originally Posted by nilbog (Post 2203667)
Venril Sathirs Remains should eat Firefly globes unless turned in by a druid or ranger?
Spirit of Venril Sathir should eat Resurrection unless turned in by a druid or ranger?

Dance of the Fireflies is druid/ranger spell only, and the summoned globe is no trade. I think that's what is meant there.

As for the scroll, I found this post on allakhazam so it could be that anyone can do the hand in:

Quote:

Just thought I would report my findings on VSR as of March 28th, 2003. We took down VSR with 7 people. a 60 warrior, 61 shaman, 62 mage, 55 druid, 56 cleric, 51 druid and 49 cleric. Easy enough tactics. Tank turned in the rez scroll.
(Yes I know that's post Velious)

Daldaen 02-28-2016 04:59 PM

Split Paw dropping in Karanas has the same clicky effect, so theoretically a non-druid/ranger could acquire the Firefly globe. But I guess if that clarification is made in the patch notes, it should eat the turn ins unless turned in by an appropriate class.

Ragnaros 03-13-2016 06:09 PM

UP

nilbog 03-21-2016 02:12 PM

Quote:

Originally Posted by Daldaen (Post 2182930)
Should be 3 Day normal VS.
24hours later, VSR spawns
24 Hr +/-1hr after VSR death, new VSR spawns
VS despawns VSR when he spawns if VSR up

Aside from the 3 day VS spawn timer, the rest of this should work the same as the March patch correct?

Daldaen 03-21-2016 03:21 PM

No the March patch was basically 1 VSR per 1 VS spawn. So the second line is correct in my post which you quoted "24 hours later, VSR spawns". That part is working correctly on P99.

The thing that changed in this bug report is the 3rd line. VSR should respawn after the death of a previous VSR about 24 hours and some variance. Allowing for multiple VSRs to spawn inbetween real VS deaths. Example case:
  • VS (Normal) - Dies at 1 PM EST on a Friday
  • VSR spawns at around 1 PM EST on a Saturday, and is quickly dispatched (10 min kill, 1:10 ToD)
  • VSR #2 is in window from 12:10 - 2:10 PM EST on a Sunday. Let's say he spawns exactly in the middle at 1:10 and is quickly dispatched (within 10 min again)
  • VSR #3 is in window from 12:10 - 2:10 PM EST on Monday. ***
  • VS (Normal) is in window from 5AM - 9 PM EST on Monday ***

***If normal VS spawns before the 3rd VSR, the timer is reset. If VS spawns while VSR is up, the VSR should despawn. I would **guess** if you've already turned in either pieces and Spirit or Fake VS is up when real VS spawns, nothing happens to the triggered VS.

So the main difference is the bolded bullet points. Those aren't currently taking place. We are only getting that first spawn after 24 hours from real VS death and no other spawns.

See my original post for evidence. It indicates either 1-2 +/- variance on the subsequent VSR spawns.

First VSR should be about 24 hours from real VS death
Second VSR should be about 24 +/- 1-2 hours from previous VSR death
Third VSR should be about 24 +/- 1-2 hours from previous VSR death**

This third VSR is going to be hit or miss because of how our variance works. A 3-day VS spawn means his 16 hour window is going to be in the middle of the 3rd VSR's window.

So half the time VS will spawn before the 3rd VSR will, resetting VSR's timer to be based on the real VS death. The other half the time VSR will spawn while VS is still in window and will get killed, then VS will spawn shortly after, restarting the VSR timer...

I hope this is more clear than it sounds in my head.

nilbog 03-21-2016 03:42 PM

It's pretty confusing tbh. I never played a druid or ranger on live, and I have a test case running for today on my development server so I'll see what happens.

Essentially, the VSR spawn is based on venril sathir's spawn and death.

If all that changed was venril sathir's respawn time, and vsr should spawn 24 + +/- after vs death, it should work as expected. If there is more to this, and the timer of the VSR should change from 24, will need more details.


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