Project 1999

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-   -   A modest proposal: Limit guild sizes (/forums/showthread.php?t=226648)

TacoSmasher 01-28-2016 12:23 AM

Empire could basically just be all of our clerics under 1 tag, rest could be guildless, we would still kill the same shit.

OP is retard

Tune 01-28-2016 12:24 AM

I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than nothing

at least gives people a chance to break up the zerg and figt even numbers

TacoSmasher 01-28-2016 12:30 AM

All these people with opinions on pve content they are clueless about.

another day on r99 forums

garzahd` 01-28-2016 12:31 AM

cool story tune

nobody gives a fuck unfortunately

plz fuck off back to losing on warhammer (ive killed you 8 times already)

you farmed for 5 years only get banned

what a cuck

do u even lift?

Lasher 01-28-2016 12:34 AM

Rampage is in an alliance, seen screenshots of 100-130

BardPop 01-28-2016 12:43 AM

Are you guys ever going to prose anything that involves increasing the size of your own guild or alliance, or are all of these proposed solutions just going to work around your own small guild size, you know, forever?

Lasher 01-28-2016 12:45 AM

You dont think if empire got banned or quit entirely that another guild would not fill the void at top raiding guild with similiar numbers?

Troubled 01-28-2016 12:49 AM

http://i.imgur.com/QuY6DOr.jpg

Uuruk 01-28-2016 12:49 AM

Quote:

Originally Posted by Tune (Post 2176004)
I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than to

at least gives people a chance to break up the zerg and figt even numbers

This is a classic Everquest emulator. If you don't like it leave.

Tune 01-28-2016 01:11 AM

actually its a really good idea and ive yet to hear a better one

i have also been proposing this since ive been in nihilum so u cant claim im biased


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