Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Dain still spawning on Ring War fail (/forums/showthread.php?t=216010)

dafier 10-26-2015 01:28 PM

Live is useful to a certain point.

More than anything Dal, this particular situation seems like it's already being thought about by P99 staff. From what I read they are trying to figure out how to keep the current happening without having Dain spawn.

We can all give our accounts but I think Live server has had so many changes it's difficult to go off of what current live offers. Nothing further.

nilbog 10-26-2015 02:14 PM

Quote:

Originally Posted by dafier (Post 2088264)
Since this is just a 'My thoughts' thread. I don't mind giving mine.

Dain's repop is classic. Where's the proof that it's not. NOW, if staff wants to change that, then OK.

When I wrote the ring war, it was my intention that he should not repop. Unfortunately the system that controls the overall depop/repop does not handle it properly.

Quote:

Originally Posted by Daldaen (Post 2088267)
So I went and killed Dain on live (he didn't drop any spells which I found odd), and then I went outside to fail a ring war... Sentry Baddain wasn't up.

I'll check again tonight and see what the deal is with failing a ring war.

I've already tested this on live. He does not repop from a failed war.

dafier 10-26-2015 05:10 PM

I understand. I'm guessing the repop is root level type function. Meaning, what you wrote is above that so to speak. I can see the issue you face but don't have the knowledge to assist.

Good luck Nilbog, I am sure your expertise will pay off.

EDIT:

Do you have contacts that work on live that you can trade notes?

Man0warr 10-26-2015 06:49 PM

Sony didn't keep code revisions of their circa-2001 server side code, and they sure as shit don't have a reason to help out Nilbog if they did.

He's making it all up on the fly, as close to 2001 as can be reasonably done at least.

dafier 10-27-2015 11:56 AM

My point was not necessarily go through the company. Sometimes people 'know' people. :)

Sony didn't help their customers other than providing pixels, I am sure they wouldn't help Nil or anyone else for that matter.

Nilbog! I just thought about this.

There is a quest in game:

http://wiki.project1999.com/Phenocryst's_Focus

When you do the final hand in and receive the end item, Pheno walks outside with a bunch of other Geonids, stop in the forest, disappears and The Menhir spawns in his/their place. When he appeared the last time I helped a guildy finish the quest, I sent my pet to attack him. He despawns after X amount of time and I was unable to kill him before his set despawn time occurred.

Is there a way to do this for the Dain ONLY after a failed Ring War? So, let the original code pop everything, but some how tag the dain as a 'Ring War Dain pop', not 7 day pop, then run script to despawn him after 1 or 2 minutes. Maybe even 5 minutes. Why? This gives people a chance to do hand ins without having a guild(s) try to sock him.

Just trying to give ideas. I hope this helps.

dafier 10-27-2015 12:21 PM

OR! Put a tag on the Dain that spawns normally (every 7 days ish), then code something to check that 'tag', and if that tag does NOT exists, run ABC script to despawn.

nilbog 10-27-2015 12:54 PM

Unfortunately, it is not that easy.

The system itself needs modified, or a new one created.

We'll figure something out. Most of the priority for upcoming changes was put into the big march2001 patch.

dafier 10-27-2015 01:00 PM

Hummm...not being able to at least band aid something drives me crazy at work. Good luck man.


All times are GMT -4. The time now is 05:41 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.