| Daldaen |
09-25-2015 03:16 PM |
Quote:
Originally Posted by maestrom
(Post 2057589)
Whats wrong with a randoff? Making everyone click just encourages autofire/hacking/other nastiness.
Everyone there 5 minutes before she spawns (or she goes in window? not sure how she works spawnwise) does a /rand 1000. People try to jump it get petitioned.
I never understood why the rules of this server force people to sock so much (while at the same time saying they don't want socking).
Is it just a staffing issue? If so I'll be putting in a guide app.
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Well a few things.
1. If there's a random, anyone with amiable faction can show up and random. You're talking about 100~ people potentially. That makes this quest suck a lot. People will also come back day after day. You can show up 100 days and continue losing the random. Whether you view that as an issue or not is up to you.
2. There is almost no poopsocking involved, that's why this is a fantastic quest. You show up 2-3 minutes before the spawn. If you lose, you can come back again next spawn. You aren't forced to sit there for 8 hours straight to try and get the mob. It's a known spawn and no one wastes their time sitting there 24/7. This is one of the best qualities of the quest, it's a quick in and out no staring at a wall for hours. 2-3 minutes and you're done.
3. Staff won't enforce this as it's more work for them. Which comes down to player enforcement. Which has worked thus far on Coldain Ring but again that has a higher barrier to entry. You need to do 7 quests first. Anyone with amiable faction can do this and the consequence of failure is nothing. Leading to a lot more people as mentioned in #1 and therefore more chance for a dumb person to turn in even when they lost the roll.
@Juvento, I'm sure Taken can get behind a no standing on spawn agreement. The problem is if anyone breaks this then everyone has to break it to have a shot. So it needs to be followed 100% by all attendees. If that can be done, glorious.
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