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-   -   Would you play an MMORPG in the spirit of classic EQ? (/forums/showthread.php?t=185206)

loramin 03-13-2015 07:23 PM

Personally I'd like to see a game that's like EQ content-wise, but not UI-wise. So I'd say ...

Quote:

Originally Posted by sox7d (Post 1819052)
-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-No instancing
-Large, occasionally barren landscape.

Yes.

Quote:

Originally Posted by sox7d (Post 1819052)
-No maps
-Difficult soloability
-Tradeskills mostly a commercial decision

I think there's a big range of maps possible. I'm all for no maps in certain zones, not putting every NPC on the map, not having a find feature, etc.
But I think true classic EQ was kind of silly; why bury your head in the sand when you know that leaving out in-game maps just means players will look at EQAtlas?

As for soloability, I played a Shaman in classic so I never had any issues soloing (and I thought that was a good thing). But I'm not against having some soloable classes and some group-only classes.

And while I don't think tradeskills need to be an integral part of the game, I think Velious/Luclin era got tradeskills right: they were unessential but had some in-game benefit (vs. pure classic EQ where most tradeskills were purely for role-playing).

86753o9 03-13-2015 08:27 PM

Quote:

Originally Posted by sox7d (Post 1819216)
15% say they wouldn't so far, so maybe it's not the most predictable poll, internet toughguy.

I voted that I would not just to fuck with your poll. Of course I would! I'm already here!

Zaphodd 03-13-2015 08:30 PM

I believe Pantheon : Rise of the Fallen aims to do this very thing and is expected to release in 2017. It may be a worthwhile gauge for you.

Www.pantheonrotf.com

Ishbu 03-13-2015 08:55 PM

I would check it out, how long I would play cannot be guessed at this time. However, as others have stated, Im and old gamer and am not the target market for a new game. It just wouldnt hold up today.

That said, i liked what another poster said about some of the features could change. If the world is as big and dangerous as EQ, having in game maps isnt a big deal. That doesnt make finding your way through the maze any easier than looking at eqatlas was and its still a dangerous run through, not just run in a straight line back like modern games.

I do think there is a place in the game market for a hard, slowly progressing game like classic EQ, but so many of the design features(limitations?) that made it what it was, just cant exist today, so it just isnt likely to be possible to ever make a new EQ.

Zeakus 03-13-2015 09:19 PM

Quote:

Originally Posted by Zaphodd (Post 1819315)
I believe Pantheon : Rise of the Fallen aims to do this very thing and is expected to release in 2017. It may be a worthwhile gauge for you.

Www.pantheonrotf.com

Haha, Brad McQuaid ...Quick someone give him 30 million dollars to create a buggy game that no one will play!

I wish the game luck but he doesn't have the any cred after the debacle of Vanguard. What a disaster that was, although it did have a few players that enjoyed it after they fixed the game years after launch. Although he was apart of the original EQ team, so who knows maybe he can strike it big on this one.

Like many other old school MMO gamers, every MMO launch typically garners a great deal of skepticism after 15 years of shitty MMO launches so don't take it as bashing the game. I'm just glad someone is trying to do something different than copy / paste the WoW gameplay.

Nuggie 03-13-2015 09:35 PM

Quote:

Originally Posted by Zaphodd (Post 1819315)
I believe Pantheon : Rise of the Fallen aims to do this very thing and is expected to release in 2017. It may be a worthwhile gauge for you.

Www.pantheonrotf.com

Glad someone beat me to it.

iruinedyourday 03-13-2015 10:08 PM

I play EQ cus its the closest thing to playing d&d on my own that there is.. the art reminds me of the old books I used to read, all crappy, the gameplay is hard to figure out, the world is just big enough to seem huge but not big enough that nearly every corner of it is relevent.. just reminds me of old D&D so.. if there was an mmo that gave me those feels I would be into it!

https://navdi.files.wordpress.com/2012/05/lizardman.jpg

http://www.wired.com/wp-content/uplo...HR-660x347.jpg

https://stefanpoag.files.wordpress.c...bbridge_72.jpg

believe it or not guys, those ARNT screenshots from EQ! :P

I mean come on, EQ's got BARDS! that takes balls, to make a game and put bards in it... even a franchise as big as lord of the rings knew that they couldnt put Tom Bambadil in it.. EQ would be like, Tom? that mo fo's gona be a class all his own!

http://davidadamsuski.com/wp-content...dil-Banner.png

love it.

Castcalm 03-13-2015 11:29 PM

I know we're in the project 1999 opinion bubble here, but I really think this kind of game would buck conventional marketing wisdom.

Look at the success of Dark Souls. That game is fucking HARD. It's merciless on the player, and it's done quite well. There's something about throwing a gamer into a truly alien world where they are forced to explore, make friends, solve complicated problems with minimal direction, and face stiff penalties upon death that makes for a very addicting and immersive experience.

DarkwingDuck 03-14-2015 06:29 AM

Quote:

Originally Posted by Zeakus (Post 1819220)
^^^^^^^^^^
Yup... Pretty much!

In all seriousness, if a game like eq 1999 came out most would just toss it to the side of the road and say bad game design. Most, myself included, forgot how unforgiving learning EQ was. Hell I remember loading it up playing a shaman barb running out, getting dark, dying to a vengeful soloist, and then saying this game sucks back then!

Are you just trolling or do you really think a game like this can survive in today's culture? An old guy like me might play it, but I seriously doubt an 18 year would. Let me remind you the 18 year old is your target audience for games, since they play more and pay more. There is exceptions but for the most part this will hold true.


Pretty sure the highest amount of gamers is 30ish
And we have 100X the cash teens do

For the record I would play.. I try every MMO
With 95% of them sucking hard

DarkwingDuck 03-14-2015 06:33 AM

Quote:

Originally Posted by sox7d (Post 1819234)
Thanks for an actual response.

I do think a game like this could survive in the contemporary MMO market. Definitely not on a massive scale, but I believe there is a niche for it. All recent MMOs have just been doing the same shit with some gimmick here or there since WoW came out, but an MMORPG that has the balls to break that might get some fraction of the market. I think there is something to be said about the EQ model, we're her 15 years later, many of us have been playing this server for 5 years which IMO is more than enough time for the rose-tinted glasses to lose their color; there is substance in this game. Meanwhile, the vanilla WoW servers can barely break 200 players.

I know this is the most pipe-dream post I've ever made, but I'm more concerned with just making another bastion of communal MMOs (FFXI, SWG...) to anyone who's been looking for it, rather than commercial success. (IB4 good luck getting investors)

Biggest problem is cost
You wouldn't be able to afford to create, promote , manufacture and distribute this MMo with such a small niche
Sadly today's gamers are some of the worst humans I've ever met. So lazy, poor attitudes, the world owes them everything, self entitled babies. Spoon fed + kill 10 goblins + give me a full detailed map and a glowing line to every location and NPC I need to talk to plz -k - thx


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