Project 1999

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-   -   Variance (/forums/showthread.php?t=181930)

Cymeon 02-16-2015 02:42 PM

fuck that sig and my misaligned windows. calling a forum mod to remove that illegal sig

Nirgon 02-16-2015 02:44 PM

I'd like to think I could give Lite or any of the other pro-variance pals access to a blue char and have him added to a batphone for a week to see how much they like that shit :P

But it'd get stripped/deleted

You got it pretty good here Lite for what you're trying to do

Imagine if for every raid mob, Holo was fully buffed and camped out ready to instantly engage and there were never stragglers picked off

That's what variance turns into. It is horrible and not classic.

As far as what variance actually fixed? Lol, nothing.

There's still tons of rules being put on top of it and an entire forum section where only certain people can post and no one agrees with each other.

lite 02-16-2015 02:46 PM

not gonna debate this with someone who has no understanding of red dynamic, sorry.

I am not advocating for variance. I will always support it as I think it's what's best for a red server.

Right now I just hope the staff can finally set up Earth quakes that don't require Rogean's presence( stupidest thing ever). This would best emulate the Live servers that reset weekly.

Swyft 02-16-2015 02:47 PM

Quote:

Originally Posted by Nirgon (Post 1785419)
I'd like to think I could give Lite or any of the other pro-variance pals access to a blue char and have him added to a batphone for a week to see how much they like that shit :P

But it'd get stripped/deleted

You got it pretty good here Lite for what you're trying to do

Imagine if for every raid mob, Holo was fully buffed and camped out ready to instantly engage and there were never stragglers picked off

That's what variance turns into. It is horrible and not classic.

As far as what variance actually fixed? Lol, nothing.

There's still tons of rules being put on top of it and an entire forum section where only certain people can post and no one agrees with each other.

So how does static timers help anyone but the zerg? If everyone knows the timers than the guild with the highest numbers will always win.

To any male this would just make sense because it's logical and reasonable, but when I talk to you I'm forced to pretend you are a chick.

Nirgon 02-16-2015 02:48 PM

Quote:

Originally Posted by Swyft (Post 1785411)
Well in Nirgons defense he plays both servers the same exact way.

Thanks for sharing

Nirgon 02-16-2015 02:49 PM

Quote:

Originally Posted by lite (Post 1785425)
not gonna debate this with someone who has no understanding of red dynamic, sorry.


Maybe it is you who haven't figured anything out

I got prof




BK go sit in the corner and play with your dirt

GradnerLives 02-16-2015 02:51 PM

I'm starting to see some serious benefits to implementing variance on this server.

1.) Lite & co. can stop making threads about it.
2.) Superior holo numbers and lower tracking requirements allowing us to get 99% of targets rather than the current meager 95%.

GM's please implement variance immediately.
Engage tracking dkp, lvl 1 rangers, camped out fully buffed raids, end of pvp on pvp server.
Sounds good, guys! Well thought out proposal! 8.7/10!

Kergan 02-16-2015 02:52 PM

I now support variance.

Nirgon 02-16-2015 02:53 PM

People arguing against me here have a grand combined total of 0 seconds of variance EQ raiding under their belt

GradnerLives 02-16-2015 03:04 PM

Quote:

Originally Posted by Swyft (Post 1785428)
So how does static timers help anyone but the zerg? If everyone knows the timers than the guild with the highest numbers will always win.

To any male this would just make sense because it's logical and reasonable, but when I talk to you I'm forced to pretend you are a chick.

How do variant timers help anyone but the zerg?

We have the man-power to track mobs round-the-clock. For any bosses we're interested in, a few lvl 1 rangers will ensure that we're able to mobilize immediately on spawn and then we're back to a simple batphone numbers game (which the largest guild will inevitably win most times). For holo, variance is a minor inconvenience. For any other guild, it's a major barrier for entry.

Granted, static timers are easy with a zerg. Variance also easier with a zerg. Simulated repops easier with a zerg. Are you starting to understand the underlying trend?

GM's please implement variance immediately.


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