Project 1999

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-   -   Sleeper World Event (/forums/showthread.php?t=172842)

Byrjun 11-29-2014 05:21 PM

Original loot that stops dropping:

Primal Weapons (kinda, can still get them from The Progenitor and The Final Arbiter)
White Resistance Stone
Red Resistance Stone
Blue Resistance Stone
Green Resistance Stone
Dragon Scaled Mask
Smolder
Staff of the elder Claws
Mask of Tinkering
Dainty Gloves
Staff of the Morning Dew
Writ of Dragonkind
Sceptre of Destruction
Clawed Guardian Bracer
Shield of the Clawed Guardian
Shroud of Longevity
Salindrite Dagger

The classes affected are: Warrior (2x Scepter of Destruction is BIS for aggro), Monk (Shroud of Longevity), and Rogue/Bard (Mask of Tinkering). Melees also for easy Primal weapon farm, but they're still obtainable after the Sleeper is awoken.

Do the Ancients immediately take the place of the Warders when The Sleeper is awoken? Because they still drop some pretty nice stuff. I think the Sleeper was up for awhile on my server so I'm not sure. All the comments on the loot on Allakhazam is from around the same time in 2002 so it makes me think that after the Warders are killed all you can do is turn in your key for the quest piece (which isn't bad, I consider the Essence Earring a BIS for Shamans).

Veleria 11-29-2014 06:49 PM

Classic or no, the warders need to respawn. It basically screws the rest of the server when a singe guild dominates the spawn till they get their toys and then destroy the loot for the rest of the community. This will be a huge problem since there will never be another expansion to set things right.

triad 11-29-2014 06:52 PM

considering one of the top guilds already ruined a sleeper on another locked prog server id say its worth talking about

ownrage 11-29-2014 09:12 PM

I propose sleepersa and sleepersb

Normal keying for original sleepers, then a zone in within sleepersa and additional quest implemented by devs to turn in their sleepersa keys for a sleepersb key.

Obviously sleepersb is itemized for post wakening loots/quests

Make the guild that progresses to sleepersb zone have a lore key that only gives them access to b zone.

Then if guild wants access to sleepersa, they can have alts do it...which is a pita anyways

NOT CLASSIC!!! But at least compromises on all this shit.

Grimjaw 11-29-2014 09:22 PM

or let it play out as the sandbox should

Gwence 11-29-2014 10:05 PM

1) if ventani is easier than yelinek it's coded wrong Ventani should be harder than LY by quite a bit, even Hraashna should be very tough since there will not be any resist boost from aa's or AE songs

2) ancients aren't put in until mid Luclin maybe even later than that

3) all 3 golem bosses will continue to drop primal weapons after sleeper is woken, all the unique drops from the warders will be gone forever

Bazia 11-30-2014 12:03 AM

being able to wake it up is classic

dealwithit

Chrysus 11-30-2014 01:52 AM

Competitive guilds have said all along it's not about the loot, and waking the sleeper is the ultimate competitive achievement. For these reasons, there should be a race to wake the sleeper and ring that golden-egg-laying-goose's neck the moment Velious is released.

LostCause 11-30-2014 06:15 AM

To wake sleeper you need dem keys first gl.

azeth 11-30-2014 10:34 AM

Quote:

Originally Posted by Chrysus (Post 1694825)
Competitive guilds have said all along it's not about the loot, and waking the sleeper is the ultimate competitive achievement...

can you quote this? no thanks.


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