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Mes isn't just a debuff. Once you cast it, you should "dazzle" them so they don't come on you. Otherwise, casting mes on mobs will aggro them on you once they come out of it (this is how it works anyway in the classic mm's). (this is modern eq) I been in a lot of mm's where the chanter messes htem and then gets raped because he didn't dazzle em (prolly mess'd himself tho cuz he's too close). |
While I agree that you should always memory blur a mezzed mob when in a group or at least root it if it's not a caster, agro is way off where it should be. Some of the spells do seem mixed up a bit, but in general if you ever played chanter before you should expect to be the most hated member of the team most of the time.
That being said, it is manageable once you get the timing of the group down. I for one wait a bit longer before I tash/slow or tash/debuff when I have a Warrior tank then when I have an SK or Paly tank and that's pretty much the way I have always done it. With an SK tank I can pretty much start casting at 98%, with a Paly I would say start casting at 95%, with a warrior wait till 90%. Of course that depends on what you are casting and how fast you cast a follow up spell. |
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Does anyone remember how much hate the Malo line of spells caused in classic? I didn't play a shaman in classic (played a druid and warrior) so I can't comment. However, I spent a lot of time as a shaman after velious and the malo line of spells caused a very small amount of hate. On this server malo causes a LOT of hate (which may be correct, as I said I don't know).
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Tash line is not enough aggro, other enchanter spells are too much aggro. Much different than live.
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After mez nothing any of us do will pull that mob of an enchanter. Chanter has to root or tank it usually till it's dead although there have been a few cases where it turns around at a melee when it's under 10%. upside: it does make for a nice yakkity sax moment every time we break mez and the enchanter is running in circles followed by mob followed by ogre/human/skele |
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When mez breaks make sure you are standing, sitting will just put you higher on the hate list. The tank should taunt right before breaking mez. THIS IS KEY. Taunt makes the tanks hate increase to the current highest +1. If taunt is successful and the tank then bashes, kicks or whatever to break mez (instead of waiting for it to end) and you are standing, then there is no way that the mob should go after you. (he has to break mez right after the successful taunt or else you risk having the mob run it's mez/break check, at which time you get bumped back up to the top of the hate list.) It sounds like a lot of steps but once you get a good rhythm you can start leaving out the part about rooting as it's not necessary. The rest really only takes a second. (P.S. If your tank is a paly or SK just have them use stun/hate spell respectively. those actually work much better than taunt.) |
Another thing to consider is the terribly high aggro on these spells is only disguised to the rest of the group members by the fact that whirl till you hurl is so powerful. But considering the people playing enc on this server, I doubt the people in charge will let anything bad happen to the class?
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