Project 1999

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-   -   Game Mechanics: myconid spore king (/forums/showthread.php?t=150637)

Pint 05-14-2014 01:24 PM

This got resolved, sirken just wasn't quite sure what he saw at first glance I guess. Deemed not an exploit. It has nothin to do with exploiting seb pathing, the king comes solo bc of sneak and he takes a straight path into the water.

Haynar 05-14-2014 01:25 PM

The shrooms should aggro even if ur under water. Might be wrong type of los checks going on. I will investigate.

H

Haynar 05-14-2014 01:28 PM

Actually lev over water might be confusing pathing system. I can fix that too.

H

Ele 05-14-2014 01:47 PM

high priest doing god's work

Detoxx 05-14-2014 02:08 PM

Quote:

Originally Posted by Haynar (Post 1452936)
Looks like the issue is either the aggro distance or assist distance of the other shrooms.

Sneak pull mechanics are classic.

Exploiting pathing, will get u banned.

Making mobs move back and forth pathing, is exploiting.

Safe spots around king, not so classic.

H

No pathing exploit was going on, the shrooms never aggroed us, we pulled the ph/king into water when they all had their backs turned and sneak was on. I always remember water being an invisible barrier of LoS for any mob, but I could be mistaken. Will keep checking back for update.

Haynar 05-14-2014 02:18 PM

Best I can do is look at how aggro is in water in seb on live. Might take my rogue down there and check the mechanics are as similar as they can be.

Sneak pulling as always, is a cool rogue utility. I worked on it quite a bit to try and make it work right.

H

Pint 05-14-2014 02:46 PM

Quote:

Originally Posted by Haynar (Post 1452943)
Actually lev over water might be confusing pathing system. I can fix that too.

H

We could show you sometime if you want, the king hops off the little structure and walks around the right side till he's at water then he dives in. There isn't any wonky pathing like there is down at juggs or at that little safe spot near king.

Daldaen 05-14-2014 02:46 PM

Aren't the 2 Myconids too close for sneak pull to work though?

Thought sneak was supposed to act like a harmony if mobs had their back to you. In that it still had a range of effectiveness. IE mobs really close to the tagged mob will aggro regardless of orientation due to their close proximity?

Pint 05-14-2014 02:55 PM

Quote:

Originally Posted by Daldaen (Post 1453070)
Aren't the 2 Myconids too close for sneak pull to work though?

Thought sneak was supposed to act like a harmony if mobs had their back to you. In that it still had a range of effectiveness. IE mobs really close to the tagged mob will aggro regardless of orientation due to their close proximity?

Nah, if they arnt facing you they won't come, have you never seen someone sneak tag something out of a train?

Daldaen 05-14-2014 03:03 PM

Thus the word 'supposed'.

I know how it functions on this server. I just don't recall it being this great on live. But all I have are recollections at the moment. If I dig up some evidence backing those up I'll post it.

EDIT: I guess my first sentence did make it seem like I was talking about here. Fair enough. But yea, I know how sneak works on this server.


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