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-   -   Pet Levels (/forums/showthread.php?t=14925)

inyane 08-20-2010 09:00 PM

its just an annoyance :)

would it somehow make them more powerful if they didn't have to waste 5 mins and half a bag of reagents every time they login or zone? not really.

i feel worse for necros, since they can't just buy theirs from vendors

but i realize its not classic, so i don't think about it much :)

Cyrik 08-20-2010 09:23 PM

I bet a lot of mages and necros would be willing to put up a nice donation if they made this change... hint hint =p

StinkyGreenBud 08-20-2010 11:38 PM

Quote:

Originally Posted by inyane (Post 121068)
its just an annoyance :)

i feel worse for necros, since they can't just buy theirs from vendors



thats what i'm sayin. fucking mages.

Tork 08-21-2010 08:56 AM

I think having a little randomness in there helps mitigate how powerful chain summoning becomes in later levels.

bufferofnewbies 08-21-2010 09:29 AM

These should be put back to non-99 state until they fix the pet agro. :)

You do know the put the rule in for pets not keeping agro when a player is nearby during Velious(to counter enchanter charming in Kael). Not Pre-kurnak. Really sucks to solo indoors as a mage with current pet status, as we cannot heal ourselves from the forced damage taken in tight areas.

Tork 08-21-2010 09:35 AM

I do seem to remember something about giants and charm… =)

Tunarian 08-21-2010 10:55 AM

I know this is a classic server and there are so many people here that are hardcore about classic, but seriously if classic means "as the game was released" then you're playing a fairly flawed game. I remember playing in beta, and I remember the first few months of release and if that is your definition of classic you can keep it. I'm all for the devs putting in their own touches and fixing things that should be fixed as long as it does not change the way the game was intended to be played.

Pets zoning? That's just common sense. Why would your pet disappear at a predetermined point so that you have to resummon it? If I'm walking down the street with my dog and he suddenly vanishes for no reason, I'm going to be fucking pissed. Just sayin.

Infectious 08-21-2010 02:25 PM

Could careless about the pet disappearing when you zone, what i do care about is summoning a pet that is 4 levels lowering then you 15 times. Then you get trained and gota do it again 15 times wasting 25 mins meddin between tryin to get a decent pet. If pet can be 4 lvls lower make it so the pet can be 4 lvls higher... Necros arent overpowered as they were on live and thats a fact. Mages are how ever for the fact the fire pet can tank, on live they were only used in groups with a tank in the group.

guineapig 08-21-2010 02:38 PM

Quote:

Originally Posted by Infectious (Post 121679)
Could careless about the pet disappearing when you zone, what i do care about is summoning a pet that is 4 levels lowering then you 15 times. Then you get trained and gota do it again 15 times wasting 25 mins meddin between tryin to get a decent pet. If pet can be 4 lvls lower make it so the pet can be 4 lvls higher... Necros arent overpowered as they were on live and thats a fact. Mages are how ever for the fact the fire pet can tank, on live they were only used in groups with a tank in the group.

I would say Air pet was used in groups, not fire. The DPS of a fire part is due in no small part to their damage shield. If you are in a group that potential DPS is never used. Air pet on the other hand stuns which is invaluable when a group is dealing with mobs that can nuke and heal.


Other than that I agree with you.

Qaedain 08-21-2010 02:42 PM

Air, fire or water is the group pet of choice. It's really quite situational.

If the mob has high output, then air is a fine choice. If, however, the group is simply pulling to grind or clear for names, then Fire or Water are the logical choices: both pets have equal DPS when the DS is ruled out, and they're the highest DPS overall pre-epic.


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