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-   -   Why cant TD Spirocs be considered one camp? (/forums/showthread.php?t=147218)

Swish 04-15-2014 08:15 AM

Quote:

Originally Posted by Xer0 (Post 1414375)
so 1200 people peak is too much for classic eq? I'm calling shenanigans

Been on that well trodden path lately?

Kurns > Unrest > MM > Lower Guk/CoM > KC > Seb

Camped to fuck, server thriving... but sometimes its good to get some XP rather than sitting around waiting for a group or competing with other pullers for mobs as they repop ;)

Raavak 04-15-2014 08:33 AM

There are other places to level. Tons of empty zones. Yes, less than optimal, but do you want steady exp or rather compete over every pop?

Swish 04-15-2014 09:02 AM

Quote:

Originally Posted by Raavak (Post 1414389)
There are other places to level. Tons of empty zones. Yes, less than optimal, but do you want steady exp or rather compete over every pop?

Not so easy to make a group and get them to follow you to Nurga though is it?...and hope that they'll stay a couple of hours at least.

The two points I was trying to make:-

1. People won't play on a "dead" server because they want to group. Yet I see 4-5 people that could group soloing in SK at the aviak village yesterday, and similar signs of solo monks in Mistmoore, people soloing in Unrest, CoM, etc etc.

2. Competing for every pop in those zones is just a timesink, and without a regular group of pals to XP with you're forced to follow the herd, or solo (although good luck in the 50+ solo spots, camped!)

Swish 04-15-2014 09:08 AM

Also, people are all about saying the red community keeps them away from playing etc.

I charmed a skeleton in KC last week, gave it a mandolin (I stay classy, no shitty torches). Run up to hands with my group that had just formed.

Some iksar monk (Sagisaurus) comes running in claiming I took his named mob (skeletal guardian isn't a named mob). Telling me to break the charm so he could pull it to his group, getting mad etc. I had to explain to him it wasn't a named mob and the mandolin was put on a pet that I'd charmed from the moat. He was simmering, but left.

TL;DR: Toxic players on both servers, its the internet... assholes sometimes play video games and elf sims.

Daldaen 04-15-2014 09:13 AM

Quote:

Originally Posted by Raavak (Post 1414389)
There are other places to level. Tons of empty zones. Yes, less than optimal, but do you want steady exp or rather compete over every pop?

I think they want to get optimal EXP without having to compete once they stake claim to the camp. Atleast that's what I gathered from this thread...

I dunno, I feel like it should be a camp just like Aviaks in South Karana are a camp if you can keep them all down... The statics not the roamers.

Then again, I don't have much experience with these spirocs. Are they mostly static spawns with a few roamers or do they roam all over the place?

Swish 04-15-2014 09:16 AM

Quote:

Originally Posted by Daldaen (Post 1414415)
I think they want to get optimal EXP without having to compete once they stake claim to the camp. Atleast that's what I gathered from this thread...

I dunno, I feel like it should be a camp just like Aviaks in South Karana are a camp if you can keep them all down... The statics not the roamers.

Then again, I don't have much experience with these spirocs. Are they mostly static spawns with a few roamers or do they roam all over the place?

There's a bunch in the tree city, with probably another 7-8 pathing around underneath, and a few towers with one in dotted around.

Trying to call it as a camp is a douchey move really, I duo'ed there with an enchanter on my cleric and we did a good job keeping most of the spawns down... but if a druid turned up and started to quad kite, what were we going to do? Try and say "hey dude, we're xp'ing here...piss off" ?

Daldaen 04-15-2014 09:32 AM

Quote:

Originally Posted by Swish (Post 1414418)
There's a bunch in the tree city, with probably another 7-8 pathing around underneath, and a few towers with one in dotted around.

Trying to call it as a camp is a douchey move really, I duo'ed there with an enchanter on my cleric and we did a good job keeping most of the spawns down... but if a druid turned up and started to quad kite, what were we going to do? Try and say "hey dude, we're xp'ing here...piss off" ?

I dunno... People are saying that exact quote when someone is already killing spore king or crypt. (Save me the red quote on this topic.) That's just how most things in life work. You share and sometimes have to wait your turn. There is a reason they try to teach sharing and waiting your turn to kids early on in school. It's important to behaving in a normal society.

It's how camps work. Now some things are uncampable due to random spawn location and roaming mobs. Other things, namely dungeons, are camp able since most things are static and the roamers have specific pathing. That Spiroc camp sounds like a hybrid of the two. I dunno whether that is really camp able though. Maybe the roaming mobs are FFA and the static spawns are a camp.

Really though, people just need to play nice and realize people are clearing most mobs before you show up, you should just come back later.

fran 04-15-2014 09:38 AM

over crownded camps are a classic too lol

Trosh 04-15-2014 09:48 AM

Quote:

Originally Posted by Houndstooth316 (Post 1414192)
Why cant the spiroc fort be considered a single camp? If a group is there killing all of the mobs easily and leaving nothing up why is this not considered a camp?

Officially Proj. 1999 follows the Play Nice Policy

Paraphrased here: http://www.project1999.com/forums/showthread.php?t=1002
Full rules at #2 here: http://www.project1999.com/forums/sh...d.php?t=132299

It states that there is no strict definition of a "camp" however they then go ahead and define it in several ways. Firstly if it is "uncontested" then you can do whatever you want, if it then becomes "contested" you must maintain a physical presence at or near the contested spawn. Basically it boils down to the fact that you can claim a small room or a single spawn location, but something as large as an entire village or fort could not be considered a "camp".

Following the Play Nice Policy, if you have a dispute over spawn locations you are required to compromise (compromise doesn't mean take it all and fuck those other guys) or if no compromise can be reached, you must petition for arbitration. Once the p99 staff has arbitrated, the decision is taken out of your hands and you must follow what the arbitrator has said.

To wrap it all up, no, you can't call an entire fort a camp, in fact technically a camp can only be 1-5 mobs or so simply because if it is contested you need to be able to sit next to the one you want. Be nice and share the fort, dude.

Orruar 04-15-2014 09:53 AM

Quote:

Originally Posted by Daldaen (Post 1414437)
Now some things are uncampable due to random spawn location and roaming mobs.

No such thing. The roamers in outdoor zones have set spawn locations and set paths they follow, just like indoor zones.


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