Project 1999

Project 1999 (/forums/index.php)
-   Rants and Flames (/forums/forumdisplay.php?f=30)
-   -   Go back to the way things were (/forums/showthread.php?t=134505)

Lord_Snow 01-08-2014 04:43 PM

New frickin server....Dev's are just going to have headache after headache until they release a new server. I know its about money, but look at your pop on Blue vs Red, Take red down. Or instead of the teams PvP server commin out make it another blue server. You can't have a game made for a constant pop of 500-700 and expect to run smoothly with a pop of 1k+ on the regular.

You guys have stripped away all competition for mobs. The thrill of raiding for me from live was the fact you had to mobilize fast and get to the mob fast, whoever engages first gets the mob. Not this rotation BS where guilds get to call their mobs.... wtf? I would rather compete. Like football.... there is only 1 ball! 1.2k people and 44 mobs....you're guild bags a mob you win. And I think it's absolutly effed up that you guys are not even considering other guilds for t2....So you're telling me these guild leaders have to "Ask" to raid if they are outside the nazi raid coalition? That's messed up, I bet you kids looked for your christmas presents before christmas cause you hate surprises.

Now you say there is a guild out there that already has all of their toys from sky and everywhere else? Don't let that guild raid since they have have beaten the game, and since the servers time periods are'nt "To the T" once velious comes out (Whenever that is *Rolls eyes*) then these top raiding guilds can continue to raid. The problem isnt the 44 mobs, the problem is the 1400 I see online almost everyday. More pop more problems.

Easy expensive solution: Split the server. It's a game, games are supposed to be competitive.

Other up comming guilds may not like this system or even know about it. Not everyone who plays p99 comes to these forums, mostly because its posts from people who have been here for years whineing to the dev's about the same crap instead of doing anything about it. All I see is "I don't wanna compete, I want my hand held."

myriverse 01-08-2014 04:43 PM

Quote:

Originally Posted by Elderan (Post 1264636)
As someone said.. Only 44 mobs per month to go around. Split those up between a bunch of guilds and it leaves no one happy...

You fail at math.

Clark 01-08-2014 04:44 PM

Quote:

Originally Posted by karekiz (Post 1264626)
Can't we just go back to the way things were?

A lot of people ruining classic with all this. It was fine for years, it will be fine still. It was all made up to de-rail the classic EQ goodness.

Quote:

Originally Posted by karekiz (Post 1264778)
Yup, welcome to WoWQuest 99. All your raiding when you want it. Don't want to bother with other guilds? Sure, we have you covered! Don't want to work for your raid mob? Just use our instance. Why not add Normal/Hard mode too? That way everyone can see all the content. Isn't that the whole issue?


Aaron 01-08-2014 04:46 PM

Quote:

Originally Posted by Lord_Snow (Post 1264815)
I know its about money,

No it's not.

And we already have an active thread for this dumb idea. You should post your well thought out response in that one.

August 01-08-2014 04:53 PM

Hey would anybody else like to post without regard to any viewpoint besides their own? These forums are really fun!

Tell me more about how the game is fun to *you* and how anyone else with a differentiating opinion is wrong!

Rupertox 01-08-2014 04:54 PM

Quote:

Originally Posted by Lord_Snow (Post 1264815)
New frickin server....Dev's are just going to have headache after headache until they release a new server. I know its about money, but look at your pop on Blue vs Red, Take red down. Or instead of the teams PvP server commin out make it another blue server. You can't have a game made for a constant pop of 500-700 and expect to run smoothly with a pop of 1k+ on the regular.

You guys have stripped away all competition for mobs. The thrill of raiding for me from live was the fact you had to mobilize fast and get to the mob fast, whoever engages first gets the mob. Not this rotation BS where guilds get to call their mobs.... wtf? I would rather compete. Like football.... there is only 1 ball! 1.2k people and 44 mobs....you're guild bags a mob you win. And I think it's absolutly effed up that you guys are not even considering other guilds for t2....So you're telling me these guild leaders have to "Ask" to raid if they are outside the nazi raid coalition? That's messed up, I bet you kids looked for your christmas presents before christmas cause you hate surprises.

Now you say there is a guild out there that already has all of their toys from sky and everywhere else? Don't let that guild raid since they have have beaten the game, and since the servers time periods are'nt "To the T" once velious comes out (Whenever that is *Rolls eyes*) then these top raiding guilds can continue to raid. The problem isnt the 44 mobs, the problem is the 1400 I see online almost everyday. More pop more problems.

Easy expensive solution: Split the server. It's a game, games are supposed to be competitive.

Other up comming guilds may not like this system or even know about it. Not everyone who plays p99 comes to these forums, mostly because its posts from people who have been here for years whineing to the dev's about the same crap instead of doing anything about it. All I see is "I don't wanna compete, I want my hand held."


i hope this were possible and merge again if you want in velious, but is not only expensive.....

who goes to server one? who goes to server 2?

so if i am BDA and have RL friends of divinity, and each guild goes to a server.... what i am going to do? imagine how many problems it would have, too.

sanforce 01-08-2014 04:56 PM

Quote:

Originally Posted by Rupertox (Post 1264845)
i hope this were possible and merge again if you want in velious, but is not only expensive.....

who goes to server one? who goes to server 2?

so if i am BDA and have RL friends of divinity, and each guild goes to a server.... what i am going to do? imagine how many problems it would have, too.

P1999 Filthy Casuals
P1999 Hardcore Neckbeards

We both know which direction BDA and Divinity would go.

Nizzarr 01-08-2014 05:04 PM

Nobody is gonna be happy with 44 mobs split between 10 guilds.

At least before the raid ban, you had 200 tmo members getting 80% of the mobs but they did put the organizational time in.

You cant claim mobs if youre not interested in putting in as much time as the neckbeards. Thats what everquest was all about. This is also why they made instances on new games, because this isnt healthy for population.

But in essence, this is everquest and dealwithit.jpg

sox7d 01-08-2014 05:04 PM

TMO are JOB CREATORS, you pithy scum.

Kristian 01-08-2014 05:04 PM

Quote:

Originally Posted by karekiz (Post 1264626)
Can't we just go back to the way things were? TMO deserves any kill they can camp for. Isn't that classic?

A lot of people ruining classic with all this. It was fine for years, it will be fine still. It was all made up to de-rail the classic EQ goodness.

People get way too hung up on the 'classic' thing. P99 stopped mirroring 'classic' a long time ago in a variety of ways, now it's just a word people throw around when it suits them. The players and server staff are tired of the raid scene being made unplayable by a few slovenly narcissistic sociopath neckbeards who have decided to make pixels and griefing the entire community the singular focal point of their pathetic existence.

The biggest mistake server staff made was including the neckbeards in negotiations, when staff and the other guilds should have come up with the new raid system and then imposed these changes on the neckbeards. If the neckbeards didn't want to play by the new rules, they could leave for another mmo to ruin and community to grief while all of P99 rejoices and has a blast raiding with the basement-dwelling poopsockers gone.


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