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If I wanted to play PvP I'd play a game that puts people on even footing and the time you put in doesn't give you a ridiculous advantage. EQ is not one of those games.
People who are either unemployed or self-employed, who can track at all hours and wake up at all hours, to log on one of their 6 level 60's camped at each important dragon... vs. those with one level 50-60 toon and can only play a limited evening/late night schedule due to their job/RL restrictions. That isn't much of a competition. I just don't get how either side finds that entertaining. Above is a big reason account sales should've been nuked immediately, not 3 years in. |
Raid scene sux, but its driven by honest competition. Change nothing > making competition useless
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Leave competition in the end-game. IE VP.
Rotate the open world dragons, Trakanon, VS. |
Everquest is pretty close to a perfect democracy. If you have more of XXX (time, lvl 60 toons, gear) you are going to succeed 100% of the time.
I think I and the people who voted no would prefer something closer to proportional representation. If guild A has 100 members that average 40 hours a week, that's 4,000 man hours. If guild B has 50 members that average 20 hours a week, that's 1,000 man hours. Currently, guild A gets very close to 100% of the targets under a democratic process. Under proportional representation, guild B would get 1 target to every 4 that guild A gets. I think that's why it's almost 50% for each option. |
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