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-   -   Miscellaneous: procmod/procrate of items. (/forums/showthread.php?t=125483)

nilbog 10-21-2013 06:25 PM

Quote:

Originally Posted by bizzum (Post 1155704)
Any chance of posting what the current bonuses were just for reference's sake? Would be nice to know what is going to be taking a hit!

I like Snowchipper.

Quote:

Snowchipper 2147483647
Dainsleif 11000
Hugs 11000
Durandal 11000
Kisses 11000
The Golden Pick 2500
Daybreak, Bringer of Light 530
Coral Headed Mace 530
Withering Staff of Agony 530
Hammer of Reproach 530
Hammer of Holy Vengeance 530
Furious Hammer of Zek 530
Brightflame, Pride of the Lifebringer 530
Hammer of Damnation 530
Sporali Battle Hammer of Spirits 530
Hammer of Souls 450
Hammer of Divinity 325
Hammer of Judgment 250
Aged Smoldering Cudgel 188
Greatstaff of Power 180
Maul of Silent Shadow 100
Barbed Fishing Net 100
Summoned: Jagged Ragesword 100
Pile Driver 100
Summoned: Fireblade 100
Summoned: Burning Shank 100
Summoned: Searing Torch 100
Summoned: Icefall Icicle 100
Summoned: Staff of the North Wind 100
Summoned: Windwoven Dreamcatcher 100
Summoned: Dagger of the Deep 100
Mace of Silent Shadow 100
Aged Frozen Zweihander 90
Sledge of Smashing 83
Large Meat Tenderizer 82
Fiercewind 81
Staff of Writhing 75
Kelp Hilted Mace 70
Blasphemous Blade of the Exiled 65
Barbarian Spiritist`s Hammer 64
Skull Shaped Wand 58
Blade of Frozen Steel 57
Coldforged War Hammer 57
Bloodfrenzy 55
DawnFire, Morning Star of Light 54
Reforged Sword of Truth 50
Wakizashi of the Frozen Skies 50
Sarnak Liberator 50
Fiery Staff of Zha 50
Claw of the Grimling Slayer 49
Rune Etched Icewurm Fang 49
Bow of the Huntsman 49
Dirk of the Grimling Slayer 49
Staff of the Grimling Slayer 49
Spear of Winter 49
Great Sword of the Grimling Slayer 49
Short Sword of the Grimling Slayer 49
Hammer of the Grimling Slayer 49
Staff of Undead Legions 43
Club of the Ice Ocean 35
Frostwrath 35
Clawed Griffin Sword 35
Trident of the Seven Seas 35
Corpsegrinder 30
Greatstaff of the Four Winds 30
Darkblade of the Warlord 30
Great Sword of Pestilence 25
Obsidian Scimitar of War 25
Gleaming Obsidian Shard 25
Caen's Bo Staff of Fury 25
Gleaming Shai`din Naginata 20
Ensorcelled Great Sword of the Night 10
TriXim, Dagger of the King 10
Greater Spiked Staff 10
Silver Blade of Thunder 10
An Insanity Crawler Fang 10
Ivory Hilted Cleaver 10
Fireclaw Talons 5
Spear of Eternal Bondage 5
Vile Rib of War 5
Short Bone Blade of the Grimling 5
The Sword of Ssraeshza 5
Revtu's Platnium Ulak 5
Spider Silk Handwraps 4
Spider Silk Whip 4
Mithril Knuckles 4
Partisan of Stampede 4
Soulbane 4
Acrylia Handled Broadsword 3
Ishinaear Xiall 3
Claw of the Savage Spirit 3
Long Sword of the Defender 3
Bloody Stone Dagger 2
Tarantella 2
Pebble Crusher 1

spoils 10-22-2013 12:28 PM

Quote:

Originally Posted by Retti_ (Post 1155622)
What exactly does this mean?

Items currently have different proc chances, but pending patch all will have the same proc rate?

can we get an answer to this question?

sorry i need to l2readingcomprehension i guess

Stinkum 10-22-2013 12:49 PM

I believe it means exactly that.

In other words, most items have the standard formula for determining how often you proc. But currently, the provided list of items have a modifier in the item that makes them uniquely proc more (or less). Nilbog is removing that modifier from the items listed and making everything have the standard proc mod.

heazels 11-25-2013 03:06 AM

Quote:

Originally Posted by Writ3r (Post 1155632)
This isn't correct if they are resetting all procs to be the same. There wouldn't have been reason to have a differing level on the RMoY and removal of it from game if it didn't have a higher proc rate or proc mod. Same thing with Blade of the Black Dragon eye, it was taken out of the game being viewed as "too powerful" and moved to a place more restricted like VP as the Blade of the Red Dragon eye, with its improved likeness Sword of the Shissar. I don't even know if the BofRDE drops here cause nobody kills trash mobs.

Bloodpoint was suppose to have a minor mod as well as a few others within kunark era. So if you strip the mod or have done so already, then again there will be an unnecessary unclassic nerf.

Granted the weapons i brought forth aren't listed, i assume they would still fall within the global change you are proposing.

These were removed because it was the classic timetable it had nothing to do with being too powerful although that was the original reason verant had for moving them

heazels 11-25-2013 03:08 AM

Classic is definitely not to have proc modifiers, I believe that was a luclin thing they added, or PoP+. Set them to 0 imo, should have always been that way.

orsk 11-25-2013 05:01 AM

So lets say there are no proc modifiers anymore, does this mean dexterity will not play a role in proc chances?

Aeolwind 11-25-2013 09:14 AM

Quote:

Originally Posted by orsk (Post 1199043)
So lets say there are no proc modifiers anymore, does this mean dexterity will not play a role in proc chances?

From what I gather, the Procmod was a flat % change in the base proc rate. It didn't have anything to do directly with dex.

koros 11-26-2013 11:29 AM

Quote:

Originally Posted by Aeolwind (Post 1199136)
From what I gather, the Procmod was a flat % change in the base proc rate. It didn't have anything to do directly with dex.

Right. (base_rate*proc_mod*dex_mod)=proc_rate. Altering the proc mod kept the effect of dex intact.

orsk 11-26-2013 05:46 PM

Quote:

Originally Posted by Aeolwind (Post 1199136)
From what I gather, the Procmod was a flat % change in the base proc rate. It didn't have anything to do directly with dex.

Alright, so basically certain weps proc more than others and now its to be changed to have all weapons have the same proc rate. My question is will dexterity play a roll in increasing that flat proc rate? basically isnt dex a procmod?

Nirgon 11-26-2013 05:59 PM

I think dex always had a hand in crits and procs. Would need to confirm dat with research.


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