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Enc/Dru. Less overlap than Enc/Sham. More mobility.
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I thought Druids tapered off a bit towards the end, but I do see the travel benefit and the Enchanter/Shaman overlap... it would be trading some stat buffs on charmed pets for thorns, but that seems better if charm breaks since you wouldn't hit mob anyway. |
I've found CLR/SHM to be fun, Shammy gets unlimited mana pool through heals and hp buffs so he (and pet) can unload DOTs and DD on mobs freely while both are CCing with root, cleric gets a chance to get in on some xp without needing a full group, very nice.
Regards, Mg |
but what does that have that enc/clr wouldn't have or better? cleric would have much more mana, too
oh, and you spelled your guild name wrong in your sig |
At 60, enc/sham. Real Heals + damage :) Maybe Monk / Sham
Leveling up, Sham + anything except for bard or Enc + anything except for bard. 2 bards. |
Me and a friend!
/sappy ON /apologize SLIGHTLY |
When I play with my brother, hes a pally with Runed Blade which is a nice damage absorber. As an Enchanter, after I hit mob with Forlorn Deeds, the runed blade is a nice addition, not to mention decent ratio after FBSS and VoG.
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Mage+Druid.
You get mobility(ports),pets,kiting ability, tanking/small quarters ability,heals,buffs only thing this combo lacks is a Slow ability. |
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