Project 1999

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-   -   EXP IS SO SLOW! (/forums/showthread.php?t=10818)

Straif 06-30-2010 09:21 AM

Thought it was just me... I remember it being bad back in the day but damn.. how long does it theoretically take to get level 3?!

Cogwell 06-30-2010 09:26 AM

If you're killing level 1 mobs, a long damn time.

If you're killing mobs around your level, you'll get to 8-9 pretty fast.

HippoNipple 06-30-2010 09:29 AM

Yeah its all about killing even or yellow mobs until you get past 10. Blues just don't give you enough exp. I saw somewhere people had a calculation and blues don't become efficient for exp until higher levels. If you think about it at level 2 a level 1 mob is 50% your level... at level 20 a lvl 19 mob is 95% your level. Maybe it works that way and maybe it shouldn't work that way... but either way killing blues at low level sucks.

Swiftsong_Lorekeeper 06-30-2010 10:41 AM

The Jboots aren't slower, the mobs just run faster than normal. I have been reading some threads about this and they are going to fix the issue. I had read some bards posting that they couldnt AE or DoT kite because of the wide attack box and the mobs run speed.

Barkingturtle 06-30-2010 10:45 AM

Quote:

Originally Posted by Swiftsong_Lorekeeper (Post 88235)
The Jboots aren't slower, the mobs just run faster than normal. I have been reading some threads about this and they are going to fix the issue. I had read some bards posting that they couldnt AE or DoT kite because of the wide attack box and the mobs run speed.

Where did you read it's being fixed? Because as far as I've read over the past eight months there is no intention of fixing mob run speed or their huge boxes.

holkan 06-30-2010 10:56 AM

Well before xp change a lvl 37 grouped with my 50 would get a blue a kill on certain mobs and now they only get a tick *same mobs same levels* , the developers told me this was an intended change. So maybe theres a XP limit on how much a red con mob can give a player.

Aeolwind 06-30-2010 11:37 AM

Quote:

Originally Posted by Barkingturtle (Post 88237)
Where did you read it's being fixed? Because as far as I've read over the past eight months there is no intention of fixing mob run speed or their huge boxes.

We do have intention of fixing anything that is broken. Time is the issue. This isn't just a P1999 issue, it's emulator wide. The hit boxes are broken there as well. We compensated by upping run speed so it isn't completely trivial to try to get away.

Run for your life should mean exactly that; work your ass off or die =).

One thing to realize, for these mobs to even catch players running normally: Player speed 1, Mob speed 1.71. At 1.70 if you take off running while in melee range the mob can hit you 1 time possibly twice depending on conditions, then never even get close again even without strafing/jumping.

Barkingturtle 06-30-2010 11:45 AM

Quote:

Originally Posted by Aeolwind (Post 88276)
We do have intention of fixing anything that is broken.

Right on. I honestly thought bards were just fancy enough that it had been decided they didn't need to AoE kite, ever. I'll go ahead and roll one, now.

UrsusMajor 06-30-2010 12:54 PM

I can definitely say XP appears to be fine, it's the fact your probably in your low levels, 1-3 and still killing blues.

I took my 19 druid out and helped Plevel a friend to level 5 with him killing mostly whites/yellows and it only took about a half hour.

On the other hand, if you're level 3 and your killing blues that are level 1 or 2, it's going to take you forever to get to level 4. As another poster said, once you get higher it goes faster. I got my necro to 20 last night killing blues/light blues (they drop bronze weapons so I wanted the cash) and it didn't take me that long to get the 2.5 yellows I needed.

Hidn 06-30-2010 01:55 PM

Well, I'm definitely not level 3.

I'm level 33 and was noticing a huge XP hit when grouping with a 36/37.


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