Project 1999

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-   -   Classic Spell Effects (/forums/showthread.php?t=107787)

Telin 05-10-2013 07:38 AM

Perhaps the center like wolf form uses

Furinex 05-10-2013 07:48 AM

Quote:

Originally Posted by Telin (Post 952382)
Perhaps the center like wolf form uses

The 10th one that you said showed up twice... thats interesting too. Also, do you know the off sets for these?

Telin 05-10-2013 07:57 AM

Search and download an exe decompiler. I won't be home for a while. I was comparing eqgame.exe of the one I used on P99 and the one I use for eqmac. Lots of interesting evens occur. It's structured similarly, executes some things in different orders. You can see what programs it's externally using and what programs take info from it. I do see errors on the p99 in spell and character area.

Furinex 05-10-2013 08:15 PM

Gonna hold off on this for a bit until I can get to level 39, I cant test much further with certain spells until I can see the effects. Finding someone to cast for me everytime Im working on this is terrible.

Razdeline 05-12-2013 11:29 PM

Should ask a dev to help supply some test characters for this, being that you are putting the work in for it.

Furinex 05-13-2013 11:05 AM

I doubt they would do this nor would I ask for it. I, as many others, enjoy this experience and I would rather not ruin it for myself by accepting chars that I didn't earn. Even if it were just to test. I have found another way to test this. I set up my server to accept these spell changes as well, and things are going pretty good. All I need now is a few more pictures and exclamations about other class spells that I am unaware of. I believe all of the druid spells are completely fixed and any other class that uses the same type of spell animation would also receive these fixed changes. I know that harmony and Matiz need some work with the level adjustments but this is kind of like the shielding problem where the values in the hex file are hard to determine. In the .eff file, If someone can find the entry that effects Mezz and harmony, that would help me a lot.

Aeolwind 05-13-2013 01:34 PM

Probably going to make a tool of myself with this, I don't have access to a hex editor, but the mez/lull effect could be tied too rest the dead effect?

Pretty sure that is the one, found the restdead V2.

Furinex 05-13-2013 02:31 PM

Quote:

Originally Posted by Aeolwind (Post 955839)
Probably going to make a tool of myself with this, I don't have access to a hex editor, but the mez/lull effect could be tied too rest the dead effect?

Pretty sure that is the one, found the restdead V2.

This is probably it as Ive seen this entry before, Im at work right now but I will look into this as soon as I get home and post an updated spell file with the correct levels.

nilbog 05-13-2013 02:55 PM

http://24.media.tumblr.com/ff72b9b41...v4gto1_500.gif

Furinex 05-13-2013 02:58 PM

Quote:

Originally Posted by nilbog (Post 955924)

That got a good laugh out of me.


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