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You should do the further higher resolution after you finish the base models first. |
I dug this up.
This should do it, though it's probably not the cleanest method. Tests alright on my computer. Code:
for /F "tokens=*" %P in ('dir /b /s myfile.txt') do copy /Y .\myfile.txt "%P"Code:
The file cannot be copied onto itself.Just ignore that, because it doesn't hurt anything Here's a batch file version that I called subupdate.bat: Code:
@echo offCode:
C:\root_dir_for_changes\subupdate.bat my_file_to_update.txtQ: Where do you input the file name? For instance, what would the code look like if the file you wanted to copy/replace was named "test.xml"? A: If you're running it from the command prompt then CD into the root directory containing the most recent "test.xml". Then run the following command: Code:
for /F "tokens=*" %P in ('dir /b /s test.xml') do copy /Y .\test.xml "%P"Code:
for /F "tokens=*" %%P in ('dir /b /s test.xml') do copy /Y .\test.xml "%%P"Code: Code:
subupdate.bat test.xml |
Bat file is the easiest to set up, let me know if you need help with that.
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Love my dark elf classic muddy textures, but I would definitely use this. Good job guys
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Any updates?
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This still happening? Let me know, I would like to help if that helps motivate this.
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How does this script work exactly?
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The major problem I ran into in EQ is that the sizes of certain things are unpredictable, and certain textures are horribly stretched out.
For example the area around the tunnel uses a different texture, where the sand meets the stone. If you'll notice in the unmodded version the pixels are enormous. That's because the area it covers is approximately 4-8 times larger than the texture provided to it. Trees are the same. I think I'll get back onto this, if anybody else wants to help, send me a PM and we can Skype chat. I don't really play much anymore, but I really like modding and I'm currently taking a break from Skyrim mods. |
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