Project 1999

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-   -   Want the old wolf models? read this! (/forums/showthread.php?t=1033)

Reiker 11-24-2009 08:19 AM

Man... old school skeletons... too good to be true, this is some sorta cruel joke isnt it?!

Secrets 11-24-2009 08:29 AM

Nope, i'm just that awesome. :P

FatMagic 11-24-2009 09:16 AM

So will this be a change we need to do on our side (client)? Or will it be applied to the server, and then just "revert" for us automatically?

Wenai 11-24-2009 09:25 AM

A little bit of both. It will require a bit of work on our end to get it working properly. It will require a small easy change for everyone to get it working but we will post specifics when we get it ready to go.

Zeldak 11-24-2009 10:51 AM

Woohoo Old dogdogs! =}

And old skellie models rule :D

Morfnblorsh 11-24-2009 11:05 AM

God I'm so excited!

lonegreywolf20 11-24-2009 06:35 PM

Did anyone get this to work without having the Wolves look like puppy dogs?

Wenai 11-24-2009 06:50 PM

The size of the wolves will have to be changed on our end. We are looking at our options atm.

lonegreywolf20 11-24-2009 06:56 PM

Quote:

Originally Posted by Wenai (Post 6900)
The size of the wolves will have to be changed on our end. We are looking at our options atm.

Ok... Great!

Cubehacker 12-22-2009 08:58 PM

I figured out how to do this way back when while playing around with the texture and model files.

http://www.eqemulator.net/forums/sho...t=15159&page=4

It involved deleting/changing a few files on the client side, and the server forcing all skeleton models to use model #60 (luclin model) instead of the newer LDON model. I never did figure out how to spawn the brown skeletons though.

The same trick worked for the wolf models, although I had a problem with their animations being too slow.

Did you guys end up using the same trick or did you find a (hopefully better) different way?


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