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Man... old school skeletons... too good to be true, this is some sorta cruel joke isnt it?!
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Nope, i'm just that awesome. :P
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So will this be a change we need to do on our side (client)? Or will it be applied to the server, and then just "revert" for us automatically?
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A little bit of both. It will require a bit of work on our end to get it working properly. It will require a small easy change for everyone to get it working but we will post specifics when we get it ready to go.
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Woohoo Old dogdogs! =}
And old skellie models rule :D |
God I'm so excited!
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Did anyone get this to work without having the Wolves look like puppy dogs?
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The size of the wolves will have to be changed on our end. We are looking at our options atm.
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Quote:
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I figured out how to do this way back when while playing around with the texture and model files.
http://www.eqemulator.net/forums/sho...t=15159&page=4 It involved deleting/changing a few files on the client side, and the server forcing all skeleton models to use model #60 (luclin model) instead of the newer LDON model. I never did figure out how to spawn the brown skeletons though. The same trick worked for the wolf models, although I had a problem with their animations being too slow. Did you guys end up using the same trick or did you find a (hopefully better) different way? |
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