Project 1999

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-   -   New mage and having a blast :) (/forums/showthread.php?t=102918)

Estu 03-23-2013 09:05 AM

[QUOTE=Nyndari;895441I'm on a malachite budget as a newbie but it might become a big deal later on.[/QUOTE]

Yeah, starting out you can't really afford to reclaim your pet all the time but soon enough those malachites are going to be dirt cheap relative to the money you're making. Anyway, have fun!

Clark 03-23-2013 10:51 AM

Always carry mountains of malachite. You can always destroy malachite to make room for loot. I'd suggest 250-300+.

Clark 03-23-2013 10:53 AM

Quote:

Originally Posted by Drayc (Post 895511)
50% not 75%

In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you or the group, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, your group and you will get full xp from the kill.

Back when I played mage in 2010 it was 75%. Doubt its changed.

Drayc 03-23-2013 11:25 AM

Quote:

Originally Posted by Clark (Post 896457)
Back when I played mage in 2010 it was 75%. Doubt its changed.

That is a direct quote from the server rules.. there have been 3 ways pets have worked since launch...

1st: you got full exp, no faction hits if your pet did full damage.
2nd: you got 25% of the exp if your pet did full damage, 100% if you did 1dmg
3rd: (Which is how it is currently) if you are solo and your pet out damages you... you get 50% exp which means if you do not do 51% of the damage or kill your pet before the mob dies you do not get full exp...

If you're going off of how things were 2-3 years ago... things have changed.

Ive played my mage and necro through all of these changes so I know them pretty well.

Heau-

webrunner5 03-23-2013 02:19 PM

Pets and Experience

Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.

In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you or the group, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, your group and you will get full xp from the kill.
Enchanter Pets

http://wiki.project1999.org/Pet_Guide

Nyndari 03-23-2013 03:34 PM

thanks for all the advice guys, it's appreciated. :)

I just got an IP exemption so my boyfriend can play, he's never experienced EQ before, so as soon as I log in I'm going to go buy as many spells as I can and make an epic journey from Qeynos to the field of bone.... out of all the characters to try he decided on an iksar monk..I don't think it could have been more of a challenge if he tried... but that's part of the fun right :)

So hopefully I'll be grouped a lot of the time and the xp eating won't be an issue.

Clark 03-23-2013 10:28 PM

"2nd: you got 25% of the exp if your pet did full damage, 100% if you did 1dmg"

ya so I knew I wasn't wrong, for shizzle

killa0885pve 03-24-2013 08:05 AM

Hey Nyandari, Yeah the Guy who made the guild was part of Cold Fury and his GF also played in Cold Fury, So as it stands, only 2 ever played with the origianl Cold Fury, so it's just nice to have a nostalgic guild name, hopefully some other Aussies can remember =).

Nune 03-24-2013 05:35 PM

Btw, if youve merely lost your login/pw info for your last char, yo can get those back via GM help. I had to when I returned the last time

Arterian 03-24-2013 05:38 PM

Are pets beta neutral here?


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