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-   -   Since when are SKs a good class in classic EQ? (/forums/showthread.php?t=101056)

Duckforceone 03-07-2013 06:44 PM

Danth, so you are saying that paladins gain nothing really in velious besides better defensive stats?

Danth 03-08-2013 05:28 AM

Well, Paladins still gain all the fixes that the other hybrids get. That's more than just defensive stats. They also get switched to an improved combat table, gain hybrid spellcasting haste for their few offensive spells, and have the experience penalty removed. New spells are added and a few are fairly nice. They're very welcome improvements if you play the class and I plan on gaining a few more levels on my Paladin at that time.

It's true that stuns and lulls work on lower-level creatures, but given how reliant the Paladin is on those spells (stuns especially) it really sucks when they don't work on important stuff. This becomes an even greater problem in Velious owing to all the giants and such running around and well as the generally higher resistances of many creatures. There's also relatively little undead in Velious, depriving the Paladin of getting much use out of undead-specific spells. Of course Kunark content remains available and the improvements make the Paladin a lot more effective there.

Taken as a whole I'd say the Paladin is better off during Velious than Kunark, as all the hybrids are. Anyone who plays a hybrid should look forward to that expansion.

Danth

Nogdar 03-08-2013 06:17 AM

I've always heard that SKs were crap and that it only got worse with expansions, but I love mine and I'm glad to see all the nice stuff coming in for us in Velious. Also, if anything, I feel powerful. Nothing OP, just a solid class, when I compare myself to the others. DPS isn't so bad as many people make it out to be, and the rock solid aggro is a real pleasure.

Thanks for the insight on all those things Danth. About the hybrid spellcasting haste, could you detail that please? You say it's only for offensive spells right? That's awesome for improved dps, not losing time between the weapon swings anymore.. :) How much faster will hybrids be casting in Velious so?

Thanks;

Itap 03-08-2013 10:05 AM

I think the answer to this question is simple.

Back in classic, people didn't really know the mechanics of the game. I remember making an SK and gearing all for INT. I didn't know any better. Now we know, as a knight class, gear for AC/HP STR ect. This is the reason people thought SK's were insufficient group tanks. Most didn't know what spells to use that cause the most aggro, or how to properly FD split.

There's not much we don't know about this game now.

nilzark 03-09-2013 03:46 AM

+1 ^

pharmakos 03-09-2013 11:24 PM

Quote:

Originally Posted by Itap (Post 878695)
Most didn't know what spells to use that cause the most aggro

yeah, don't high level SKs still use Disease Cloud? so counter-intuitive, must've taken awhile to figure out.

Chloroform 03-09-2013 11:42 PM

Quote:

Originally Posted by Splorf22 (Post 876681)
1) best pullers in the game, especially with the new FD

/disagree :mad:

its situational! to many variables

Avon Barksdale 03-10-2013 03:12 AM

Quote:

Originally Posted by Itap (Post 878695)
I think the answer to this question is simple.

Back in classic, people didn't really know the mechanics of the game. I remember making an SK and gearing all for INT. I didn't know any better. Now we know, as a knight class, gear for AC/HP STR ect. This is the reason people thought SK's were insufficient group tanks. Most didn't know what spells to use that cause the most aggro, or how to properly FD split.

There's not much we don't know about this game now.

^ This, and to add to the great agro they generate as tanks, SKs can solo fine. Relatively low DPS will make it slow, but survivability trumps that (dying makes it even slower), with darkness + fear + lifetaps + FD you can go out and XP with little downtime if there are no groups to be found.

Nirgon 03-11-2013 02:55 AM

^

http://gifsoup.com/view7/2582881/avon-o.gif


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