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Jimjam 11-09-2023 02:31 PM

Quote:

Originally Posted by DeathsSilkyMist (Post 3659951)
Only downside with them is they are often camped.

Not even really a downside - proves they are an applicable target for testing.

DeathsSilkyMist 11-09-2023 02:35 PM

Quote:

Originally Posted by Jimjam (Post 3659975)
Not even really a downside - proves they are an applicable target for testing.

That's true! I more just mean that if you don't have a lot of time to play, you won't get a chance to do testing.

Duik 11-09-2023 05:27 PM

Parsing is the worst way to gauge mob toughness. Raw logs only thanks.

DeathsSilkyMist 11-09-2023 06:07 PM

Quote:

Originally Posted by Duik (Post 3660036)
Parsing is the worst way to gauge mob toughness. Raw logs only thanks.

Yes, please post raw logs so we can double check the parser. It's not difficult to do since you need logging enabled anyway. Logs provide additonal insight since you get more data like what spells you cast, how often you were stunned, number of ripostes, etc.

Things like ripostes will skew the parser's data. Let's say we are testing how much STR affects DPS. If I get 15 ripostes on mob A with 200 STR, and I get 5 ripostes on mob B with 230 STR, that will cause the DPS number on Mob A to more closely resemble the DPS number on mob B. It makes it harder to see how much of a difference STR actually made.

Troxx 11-09-2023 06:25 PM

He was being sarcastic.

DeathsSilkyMist 11-09-2023 06:52 PM

Quote:

Originally Posted by Troxx (Post 3660044)
He was being sarcastic.

I know, but he happens to be correct, which is why his sarcasm didn't work as intended. Please post the raw logs!

Jimjam 11-09-2023 07:00 PM

Quote:

Originally Posted by DeathsSilkyMist (Post 3660042)
Yes, please post raw logs so we can double check the parser. It's not difficult to do since you need logging enabled anyway. Logs provide additonal insight since you get more data like what spells you cast, how often you were stunned, number of ripostes, etc.

Things like ripostes will skew the parser's data. Let's say we are testing how much STR affects DPS. If I get 15 ripostes on mob A with 200 STR, and I get 5 ripostes on mob B with 230 STR, that will cause the DPS number on Mob A to more closely resemble the DPS number on mob B. It makes it harder to see how much of a difference STR actually made.

This is why I suggest looking at hits not dps. It controls for random factors like random variance in frequency of hits and focuses in on the thing actually being measured.

Snaggles 11-09-2023 07:39 PM

Quote:

Originally Posted by Jimjam (Post 3659949)
Yeah, but do consider shady is a mob that gets killed just about never so it isn’t a realistic parse. Ideally parses would be on mobs killed for xp/raid/solo or mobs which perform similarly to those targets. Shady is pretty exceptional.

Yea but he’s always the same level, has like 5k hps, 6 min repop or so, won’t straight up murder you, etc.

It’s a soul crusher but a consistent one; if you can’t handle doing crap DPS just come up with a multiplier. It’s really difficult to control variables when testing raid targets. It’s definitely better than parsing on the little turtle in Iceclad or Bloodmaw when every hit is a winner.


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