Project 1999

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-   -   Raiding in P1999 is nothing like raiding in classic. (/forums/showthread.php?t=121383)

Strifer 09-09-2013 02:41 PM

Might as well call VP Shining Time Station because from what I've gathered this is what it looks like when mobs are up;

http://static.webshopapp.com/shops/0...-the-train.jpg

Godefroi 09-09-2013 02:51 PM

Quote:

Originally Posted by Nirgon (Post 1107526)
Really? You're trying to tell me that vanilla through Kunark DIDNT last 4 years?

Please, do go on.

velious 2022

GO big Sean

Autotune 09-09-2013 03:07 PM

Quote:

Originally Posted by Zeds (Post 1107821)
Thanks. I'm curious, without searching for more information, is it safe to say that the pathing in VP causes too many issues with "accidental" training in its own right, which in turn would cause a plethora of additional petitions to go along with the flood of petitions from making training in the zone against the rules? Or rather, the amount of extra work required for upholding a rule change like this would cause too much strain on the current GM population, and outweighs the benefit?

Sirken commented stating that pathing is still very poor and doesn't want to deal with the petitions that would most definitely stem from it.

Bantam 1 09-09-2013 03:09 PM

Quote:

Originally Posted by Autotune (Post 1106959)
Yeah, you are complaining yet offer no solutions to what you are complaining about.

You are no better than a troll.

I don't agree with you a lot, but I think that a lot of people complain and moan.... but don't offer any real solutions.

I think the reason TMO wants to keep things status quo is because of how volitile raiding guilds are... ie soon as 1 starts to lose ground it collapses... also as I've read they had to fight pretty damn hard to get to be number 1.

If we force a server rotation... why join TMO? FE? IB?

Maybe something like a server rotation with a time limit.

ie if something is spawned more than X hours it becomes FFA.

Any solution would require some give and take... in this case - top end guilds would have to stop bat phoning to kill things asap and more casual guilds would have to mobilize quickly.

I think the top end guilds would benefit in terms of becoming more relaxed and encouraging more raiders to join the server.


As for me personally - I'd want to actually have a shot at raid mobs, but I got real life responsibilities also.... so this concept of "casuals not trying hard enough" is getting silly... it's a private server for a 14 yr old game... lets grow up a bit.

Champion_Standing 09-09-2013 03:13 PM

Quote:

Originally Posted by Bantam 1 (Post 1107883)
If we force a server rotation... why join TMO? FE? IB?

Imagine how terrible the game would be if people just joined guilds because they liked playing with the people in them.

Zeds 09-09-2013 03:15 PM

Quote:

Originally Posted by Autotune (Post 1107880)
Sirken commented stating that pathing is still very poor and doesn't want to deal with the petitions that would most definitely stem from it.

ok perfect. Now regardless of whether or not we can get the change to happen (which we know is not for the players to decide), what is position on changing the training rule and why? Beneficial? Detrimental? No opinion?

Autotune 09-09-2013 03:15 PM

Quote:

Originally Posted by Bantam 1 (Post 1107883)
I don't agree with you a lot, but I think that a lot of people complain and moan.... but don't offer any real solutions.

I think the reason TMO wants to keep things status quo is because of how volitile raiding guilds are... ie soon as 1 starts to lose ground it collapses... also as I've read they had to fight pretty damn hard to get to be number 1.

If we force a server rotation... why join TMO? FE? IB?

Maybe something like a server rotation with a time limit.

ie if something is spawned more than X hours it becomes FFA.

Any solution would require some give and take... in this case - top end guilds would have to stop bat phoning to kill things asap and more casual guilds would have to mobilize quickly.

I think the top end guilds would benefit in terms of becoming more relaxed and encouraging more raiders to join the server.


As for me personally - I'd want to actually have a shot at raid mobs, but I got real life responsibilities also.... so this concept of "casuals not trying hard enough" is getting silly... it's a private server for a 14 yr old game... lets grow up a bit.

I think the closest thing you'll get to a rotation on here, is TMO not mobilizing for targets. In the past, TMO has given up raid targets for the server to go after. However, the only way I would think they would do this is if the "second raiding guild" didn't go after those targets. Would obvious exclude VP raid targets and probably trakanon.

Only thing is, the last few times they did this, the server complained that it wasn't enough and that it was some sinister plot (seriously).

Autotune 09-09-2013 03:21 PM

Quote:

Originally Posted by Zeds (Post 1107891)
ok perfect. Now regardless of whether or not we can get the change to happen (which we know is not for the players to decide), what is position on changing the training rule and why? Beneficial? Detrimental? No opinion?

My stance? It most definitely should be changed. Not because it's what I would want, but that's how it should be. However, the pathing does need to be fixed prior.

I can't say that it would be beneficial or detrimental, as the raiding scene here can be quite toxic when the rules are allowed to be abused. Poopsocking in VP isn't a problem due to training, take that away and now you have guilds sitting in VP on top of raid targets, which is as much of a problem as training (raiding health wise).

Training is a fix to more problems than it creates and that is the reason it's still allowed, once it's removed (with pathing fixed or not), more problems will arise and those problems will all have to be settled with GM intervention.

I would imagine Sirken's stance is very similar to mine. It's something that should be done away with, but at the moment it is needed.

Autotune 09-09-2013 03:24 PM

Quote:

Originally Posted by Champion_Standing (Post 1107888)
Imagine how terrible the game would be if people just joined guilds because they liked playing with the people in them.

Why only have TMO stay as TMO, they have enough characters and alts to make several guilds and fill up rotation slots.

FE could probably do two guilds.

BDA, probably 3.

Rotations without some form of elitism will not ever work here. Staff will not enforce a server rotation and there are enough players who don't want it that they can easily stop one from ever taking off.

Bantam 1 09-09-2013 03:26 PM

Quote:

Originally Posted by Autotune (Post 1107892)
I think the closest thing you'll get to a rotation on here, is TMO not mobilizing for targets. In the past, TMO has given up raid targets for the server to go after. However, the only way I would think they would do this is if the "second raiding guild" didn't go after those targets. Would obvious exclude VP raid targets and probably trakanon.

Only thing is, the last few times they did this, the server complained that it wasn't enough and that it was some sinister plot (seriously).

I think you and I are on the same page on this one. I think the solution will most likely be TMO/IB/FE leaving stuff up come Velious or purposely talking to less hardcore guilds to give them shots at things which would encourage more new people to join the serve and raid. (IE better/more potential recruits).

Anyways hope this discussion goes somewhere.


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