Project 1999

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-   -   Patch Notes, Saturday, September 10th, 2011 (/forums/showthread.php?t=48145)

sineroth 09-11-2011 02:03 PM

Quote:

Originally Posted by Lagaidh (Post 396528)
Since you all can now modify the client behavior with your DLLs, and have removed spell sets from the game (classic is not enough of a reason in my humble opinion), then I would petition that the following classic behavior be restored: I want to be able to sit for long casts without interrupting a spell just like it used to be in classic.

It made using my Deepwater Helm for healing a time to med too.

Hey. It's classic right? So let's get that coded in for the blind devotion to classic for ill or good. Right? I mean it may benefit players, but it's classic so we have to do it!


so bloody true but wtf can ya do

Bubbles 09-11-2011 03:35 PM

Quote:

Originally Posted by Lazortag (Post 396593)
I'm surprised how much bitching there is about target rings (seriously?) but there's very little bitching about VP.

Amazingly, it seems 99.5% of the server doesn't have VP keys.

Maps i can live without, life tap nerfs were going to happen eventually anyways, spellsets were pretty spiteful and unnecessary, but whatever.

But the helm graphic? C'mon, it's been a bad day to be a 60 necro. Forcing everyone to see my pointy hat is like getting pushed to the ground all day and *THEN* kicked in the nuts. a gnome can only take so much. :(

Uthgaard 09-11-2011 04:13 PM

Just going out on a limb here, but I doubt the helm graphic was intentional. Helm on/off has always been a bit inconsistent in the client, and Rogean posted somewhere that he forced Velious textures on for all clients through the .dlls

That likely forced helms on as a byproduct. It seems a bit unnecessary, since they will automatically come on when the server's expansion is set to Velious. At that point, anyone who wants to see them, will be free to take the time to dick around in their eqclient.ini

Humerox 09-11-2011 05:39 PM

If you go into options and click the helm graphic on and then off again, it will remove the graphic. Unfortunately, you have to do this each time you zone.

Uthgaard 09-11-2011 05:49 PM

The problem with that is that it's a setting that only updates when you zone. So what you're seeing applies to your client's viewport exclusively, and doesn't actually represent a change in the setting.

greatdane 09-11-2011 05:53 PM

Any news for those of us who still can't get the game to run? We've tried all the things that have been suggested and it has been over 24 hours now.

Rogean 09-11-2011 05:54 PM

Quote:

Originally Posted by greatdane (Post 397274)
Any news for those of us who still can't get the game to run? We've tried all the things that have been suggested and it has been over 24 hours now.

http://www.project1999.org/forums/sh...e=2#post396313

greatdane 09-11-2011 05:57 PM

Quote:

Originally Posted by Rogean (Post 397276)

http://www.project1999.org/forums/sh...4&postcount=26

guineapig 09-11-2011 10:56 PM

Food duration changes didn't happen until after Velious though:


Quote:

APRIL 17, 2001

--------------------------------------------------------------------------------

Food Changes:
Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before.

Namika 09-12-2011 12:15 AM

I was confused at first, but here's what I did:
Open the Everquest folder.
Hit Ctrl+F (opens the 'find' function)
Find the 2 items the pop up window says to delete
Delete them

I was stumped at first, but it was simple in the end.


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