DeathsSilkyMist |
01-07-2021 01:47 PM |
Quote:
Originally Posted by Sinbillibnis
(Post 3241011)
I appreciate the time and effort you've put into both your guide and this conversation, as well as the passion you have for the class and game. I don't agree with a couple of comments here. Throughout this thread you have been defensive and counter argued whenever someone has a different opinion than yours. I'm not here to say you're wrong, but to assume someone hasn't played a shaman bc they have a different opinion of you is a bit narcissistic, a pattern you've shown throughout your responses
And while a very minor topic, I believe it's a stretch to indicate a jbb is a quite useful at 60, I'd agree it's more of a toy once you have torpor, pox and bane. Regarding your example, you can keep pox and bane rolling on a cliff golem without having agro the full time. Agro management between you and your pet on these types of mobs is heavily influenced by resists. If it's take 4+ casts to land slow, your pet is unlikely to pull agro throughout.
And if you're allowing your pet to hold agro the full time, sure you're saving your hit points, but only because you're extending the fight by restricting your damage output. What's the point? Can you do it that way, sure, it's a game, play it however you want. But if you're min/maxing and trying to minimize the dmg you take, you're doing so by minimizing your threat output, which to an extent means you're limiting your damage output or at least not maximizing your capabilities. If you're not using the item to maximize your capabilities, doesn't that mean it's more of an item for fun than need?
It's a fun item, I leaned on it heavily from 45 until 60, I loved my jbb and keep one just for fun. If I'm at a difficult camp or fighting a tough mob, 8 seconds to land a jbb is never going to be a priority over my other options.
I know you've put in far more time and done more as a shaman that I have, but i have been playing a shaman for a few years, so I like to think I at least have a fair opinion on the class. .
Sorry for any typos, on my phone and not taking the time to edit.
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Maybe I wasn't clear, and I do assume you read the guide before you post. No racial bonus or item is necessary. The idea is to factually determine which is more useful, even if the end result is none are necessary, which is the case. This is still useful information for some people, who want to get the most out of their character. I would rather have all the facts on the table, so people can make the most informed decision possible.
The simple truth is 8 extra regen per tick and a bit of extra AC is very marginal damage reduction for a Shaman. This is because most difficult mobs a Shaman fights will either kill you quickly if they remain unslowed, or you have an extreme amount of damage mitigation due to the mob being slowed, plus having Torpor. This means the Iksar/Troll damage mitigation bonuses are almost moot. Gaining a free spell slot is impossible in this game, so JBB is the superior item overall because of that, especially considering the barely noticeable damage mitigation gains.
Being able to have a pet tank a summoning mob, as shown in the video, is a better source of damage mitigation, because you are not getting interrupted at critical moments in the fight. This means you have a much easier time controlling the fight. Disease and Poison spells have very high threat generation, so you would need to stagger the casts quite a bit to take this approach without JBB. JBB allows you to do damage during that downtime, while generating less threat. Is it a necessary strategy? Of course not. But having a JBB gives you more options and strategies, where extra damage mitigation does next to nothing most of the time. Can damage mitigation be superior in specific cases? Of course. Again, the question is which gives you the best bang for your buck, not can it ever be useful.
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