Project 1999

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-   -   Patch Notes, Saturday, September 10th, 2011 (/forums/showthread.php?t=48145)

h0tr0d (shaere) 09-10-2011 08:30 PM

It is the same. Remember he dropped guild cuz he was trying to join TC, the guild formed out of NR?

Spud 09-10-2011 09:01 PM

Ouch, really going to miss spell sets. Time to organize the ol spell book i think.

kanras 09-10-2011 09:13 PM

The lifetap resist changes weren't balance changes, they are timeline correct AFAIK.

Lagaidh 09-10-2011 09:30 PM

Since you all can now modify the client behavior with your DLLs, and have removed spell sets from the game (classic is not enough of a reason in my humble opinion), then I would petition that the following classic behavior be restored: I want to be able to sit for long casts without interrupting a spell just like it used to be in classic.

It made using my Deepwater Helm for healing a time to med too.

Hey. It's classic right? So let's get that coded in for the blind devotion to classic for ill or good. Right? I mean it may benefit players, but it's classic so we have to do it!

SyanideGas 09-10-2011 10:00 PM

Well done guys!

Lavahorn 09-10-2011 10:28 PM

does flippy have spell sets? i'm interested

Lazortag 09-10-2011 10:36 PM

I'm surprised how much bitching there is about target rings (seriously?) but there's very little bitching about VP.

Lagaidh 09-10-2011 10:40 PM

I should think there'd be more bitching over spell sets. That's truly useful and the reason for removing them is ... not enough... in my own opinion

Tarathiel 09-10-2011 11:04 PM

How come the ability to turn off helm graphics has been disabled but wasn't in the patch notes?

zenevan 09-10-2011 11:06 PM

Quote:

Originally Posted by Lavahorn (Post 396052)
Spell Sets disabled? Lets make us look at our spellbook to med while we are at it.

totally, losing maps sux too


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