Project 1999

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-   -   TMO wipes on Trak, FE logs in and kills (/forums/showthread.php?t=100769)

kotton05 03-06-2013 01:19 PM

Quote:

Originally Posted by Splorf22 (Post 876120)
you guys who take this game so seriously

I know your opinions are from your elitists/low number/solo mentality. If you wanted a fair shot WoW is the way to go. Where you can plan and have everything laid out before shit happens.

#1 Youre not a bad guy and I'm rather new here but I remember you bitching over a guild taking your "solo" fear attempt away. very seriously iirc
#2 none of us are that different in so called skill, some may understand class mechanics more than others but its not a HUGE learning curve.
#3 I just like numbers
#4 ;-) winky face just cuz

As for 320khp dragons during kunark, you don't think there would be a 200person guild just blowing stuff up? >.<

Tanthallas 03-06-2013 01:21 PM

Quote:

Originally Posted by Splorf22 (Post 876124)
P.S. What exactly is your brilliant strategy for trak? Stack PR and run in. You don't even train away the protector half the time.

Dont get trained by TMO.

Funkutron5000 03-06-2013 01:26 PM

Quote:

Originally Posted by Tanthallas (Post 876135)
Dont get trained by TMO.

Also don't train your own guild by having a pull fail by the paladin.

Mortiiss 03-06-2013 01:29 PM

Quote:

Originally Posted by Splorf22 (Post 876120)
P.S. Mortiis: 95% of the time when I write stuff like that I'm joking, but I guess I need emoticons for you guys who take this game so seriously

You just need to feel better. Its ok, I get it. /hug

Fountree 03-06-2013 01:38 PM

Quote:

Originally Posted by maverixdamighty (Post 876127)
Your idea is awful. This is a classic server if you want that write your own code.

Hmmm...well this isn't a truly classic server. The mechanics are pretty close, the rules are pretty close, and the content is pretty much the same. I applaud the staff for this. But considering the time line our server is on for content release, it isn't comparable to live. EverQuest is supposed to be an evolving game, and the fact is the delay of content release is causing things to happen that never happened on live. Levels are skewed with most players at or around level 60, many with more than one account. Platinum inflation has occurred due to farmers who find themselves with nothing left to do; on top of that, raiders are finding they need to constantly gear alts/alt accounts to keep up with the necessities of the raid scene and keep the game fresh. There has also been a constantly shifting guild hierarchy due mostly to burnout... there are players who find themselves pretty much done with Kunark or sitting on 500k+pp with nothing to spend it on. This has happened with countless players, many of which were in-game friends that I miss!

Luckily some players return after a long break, finding the game fresh again...because after all, the gameplay of this game is so deep in comparison with most others that it's hard to stay away for too long! That's a reason why I personally still play.

I admit that we will continue to see ugly mudslinging in the raid scene even on velious release, but at least it will shake up the server and inject some more life into it for all levels. More stuff to do = better! ...Uhhh where was I going with this?

White Ranger 03-06-2013 01:56 PM

Quote:

Originally Posted by Mortiiss (Post 876082)
Nope, actually. The same people generally show up to our raids and the last 10-15 people can change from raid to raid. Our core raid group is strong and you see a lot of the same faces every raid, regardless of hours - we have this thing called ___________.

A.) Unemployment
B.) Virginity
C.) Diabetes
D.) All of the above

Mortiiss 03-06-2013 01:57 PM

Quote:

Originally Posted by White Ranger (Post 876171)
A.) Unemployment
B.) Virginity
C.) Diabetes
D.) All of the above

u j bra?

47shadesofgay 03-06-2013 01:57 PM

A lot of things are going to change once Velious is out for a couple of reasons.

1. Mobs will have more than 32k hp. Because of this encounters cannot be spam-healed through. You're going to need 5-6 cleric CH rotations minimum for pretty much everything in NToV and Kael. This requires time to set up. When you batphone that Aaryonaar spawn, you're going to have to take a few minutes to get clerics online and a rotation established and make sure everyone is ready before engaging. These fights don't last 30 seconds, some of them are going to last 20+ minutes. Not fucking up, rushing engages quick and still beating people competing with you is going to be a challenge at 5am when your entire raidforce just woke up.

2. Strategies become more important. Some mobs are wicked simple, Vindi, Statue/Idol/Rallos etc. sure you put in a corner, have a tank on them, and ch rot that tank for 10 minutes while guild DPS's them down. Other mobs aren't as simple. Things in NToV do things like AE silence your raid, mana drain your raid, gravflux your raid into lava and have all sorts of nasty AE's and melee damage. You're going to have to be able to correctly position and manage that early morning batphone force into not fucking this up. Many of these mechanics do not currently exist on P99. Most encounters outside of VP consist of wearing MR/PR gear, and zerging something dead in 40 seconds while not being feared. Inside VP isn't much more difficult, you just have to deal with other guilds trains. Keep in mind point #1 when considering this.

3. Gearing up will be easier, and any guild can do it. The core gearsets consist of Dwarf gear, Giant gear, and Dragon gear. Any guild can obtain these, with faction and a couple of groups. This gear is vastly superior to pretty much everything in Kunark except PD drops. The 2 top end zones (ST/NToV) offer upgrades to this gear, but in ST case it's primairly weapons/non armor-set slots, and once you are geared up anyone capable can do NToV with enough numbers.

Before Velious guilds that aren't raiding VP or getting Trak BPs probably don't really have excellent gear that could help them with raid encounters. In Velious this gear becomes easily available to any guild on the server with only a few groups effort. It cannot be withheld from them.

That was a lot of words, the TL;DR version is this:
Anything before Velious is really just a zerg because mobs don't do anything special other than weak damage AE's or Fear outside of Trak/Vp. These mobs also have 32khp, so very little skill is required to actually kill them.

When Velious rolls around it begins rewarding people with "skill" who can do more, with less, and better than the other guys.

Trollcake 03-06-2013 02:02 PM

Quote:

Originally Posted by 47shadesofgay (Post 876174)
A lot of things are going to change once Velious is out for a couple of reasons.

1. Mobs will have more than 32k hp. Because of this encounters cannot be spam-healed through. You're going to need 5-6 cleric CH rotations minimum for pretty much everything in NToV and Kael. This requires time to set up. When you batphone that Aaryonaar spawn, you're going to have to take a few minutes to get clerics online and a rotation established and make sure everyone is ready before engaging. These fights don't last 30 seconds, some of them are going to last 20+ minutes. Not fucking up, rushing engages quick and still beating people competing with you is going to be a challenge at 5am when your entire raidforce just woke up.

2. Strategies become more important. Some mobs are wicked simple, Vindi, Statue/Idol/Rallos etc. sure you put in a corner, have a tank on them, and ch rot that tank for 10 minutes while guild DPS's them down. Other mobs aren't as simple. Things in NToV do things like AE silence your raid, mana drain your raid, gravflux your raid into lava and have all sorts of nasty AE's and melee damage. You're going to have to be able to correctly position and manage that early morning batphone force into not fucking this up. Many of these mechanics do not currently exist on P99. Most encounters outside of VP consist of wearing MR/PR gear, and zerging something dead in 40 seconds while not being feared. Inside VP isn't much more difficult, you just have to deal with other guilds trains. Keep in mind point #1 when considering this.

3. Gearing up will be easier, and any guild can do it. The core gearsets consist of Dwarf gear, Giant gear, and Dragon gear. Any guild can obtain these, with faction and a couple of groups. This gear is vastly superior to pretty much everything in Kunark except PD drops. The 2 top end zones (ST/NToV) offer upgrades to this gear, but in ST case it's primairly weapons/non armor-set slots, and once you are geared up anyone capable can do NToV with enough numbers.

Before Velious guilds that aren't raiding VP or getting Trak BPs probably don't really have excellent gear that could help them with raid encounters. In Velious this gear becomes easily available to any guild on the server with only a few groups effort. It cannot be withheld from them.

That was a lot of words, the TL;DR version is this:
Anything before Velious is really just a zerg because mobs don't do anything special other than weak damage AE's or Fear outside of Trak/Vp. These mobs also have 32khp, so very little skill is required to actually kill them.

When Velious rolls around it begins rewarding people with "skill" who can do more, with less, and better than the other guys.

Thanks for the skinny on a expansion everyone has played and knows about.

http://actionplanministries.com/wp-c...2/Wet-road.png

47shadesofgay 03-06-2013 02:05 PM

My post wasn't intended to inform people about Velious.

It's to highlight how mind-numbingly simple killing any mob with 32k hp in 45 seconds is.
It's not really worth bragging about, nor does it show any amount of skill.


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