A Knight |
06-20-2022 02:40 PM |
Quote:
Originally Posted by Garnaak
(Post 3471386)
Edit 2 - Thinking about it, you could add expansions to the original game in the same server. You could have a mechanic where the boats to Kunark and Velious get in a shipwreck after dropping you off on the new shore. "Mystical forces" prevent you from casting port spells back to classic zones. Make the trip to new expansions one way. You could add Luclin into game, but once you are on the moon, no going back to Norath. People can play at what ever level expansion they want with no mudflation in your expansion from future ones.
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I had an idea like this. It was due to the problem of multiple expansion. Once 7-9 expansion is reached, it begins to add ludicrous amounts of content to the game. So, how would one fix that, with also making it lore legit and feel really attached to a world?
I figured it could be, teleporting to the planes of the Gods, or something with a better less egotistical sounding name. But you can teleport back to the physical, regular planes of existence Norrath. When you teleport back to Norrath, you return to whatever items and stats your character had before you entered.
If you were to level a new character, you would start on regular physical plane of existence Norrath. Maybe keep something like Fungi tunic only farmable in old world, to force people to return.
Then when you need to raid again, you teleport to the Spiritual plane, (Or whatever its name is.) and gain your wings. Then become able to fight in the Spiritual Plane, and be level 200, with 200,000 Hp, or whatever ludicrous stats.
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