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-   -   That moment when you decided to quit EQ live (/forums/showthread.php?t=202008)

LGraves 07-16-2015 06:08 PM

For me it was around '05. After Gates of Discord. I think my guild was just burnt out after so many years. I had to catch up to almost 6 years lost in RL and by that time it was too late.

We merged with another GMT guild around that time. (Tribunal server - Legendary/Companions) I think the game lost a lot of people then.

We tried to reform on WoW but being from the states when most of the guild was GMT it was hard to reconnect. It really sucked losing people you spent so many years with.

Fuck Wow & Fuck GoD :)

Masrn (P99 blue)
Selveti (Tribunal)

Paleman 07-16-2015 07:11 PM

when I got to uqua. GoD was already a kick in the dick, Uqua was the death kick in the dick for me.

those fucking ghosts at launch in uqua were so god damn bad just thinking about that moment of raiding it for a day makes me want to punch baby jesus in the face.

sacman08 07-17-2015 09:40 AM

I left after Lost Dungeions came out. Playing my main as a SK, I would be LFG for hours and never get to play for exp. For some reason the attitude on the servers was basically any warrior with any type of gear is a better tank than a SK. I remember several times being kicked or demoted as the tank of a Lost Dungeon group in favor of a warrior with worse gear than me for that reason alone.

Dynheart 07-17-2015 10:48 AM

Planes of Power. The raiding guild I was in just wasn't manned for it (35-40 members tops). What was easy in Classic, Kunark, Velious, and Luclin. All of the sudden turned into an up hill, almost impossible battle.

That and among other things. Got as bad as only 6 people logging on. I enjoyed my journey, and work to get into that guild...PoP killed it. Matter of fact, PoP killed a lot of guilds that were on the smaller end, due to the very nature of that expansion.

I made a short comeback when GoD was at it's end, and played some of the OoW expansion. Played on Maelin Starpyre. Game was worse than it was in PoP. I can't quite put my finger on it. Trash mobs quading for 280s was a luclin era decked out Paladin's worst nightmare (GoD mobs weren't much better). Unfortunately, that's where everyone was at. So I guess OoW solidified my decision to leave.

I loved Classic, Kunark, and Velious era of EQ. I liked Luclin, not loved. So I wouldn't be opposed to it being added in the future (or most of it's features). But the game fell off at PoP IMO....I so looked forward to that expansion too.... :(

Itap 07-17-2015 11:13 AM

Quote:

Originally Posted by Daldaen (Post 1976653)
I would raid Sunday/Monday and then solo/box old raid content or level Alts during the other hours. I also ran open raids on Saturdays for the entire server to come to.

Being a Druid, charm killing remained the best leveling strategy up til 95. At 96/97, "Quint" kiting (Quadding but our new 91/92 and 96/97 AEs included 5 targets instead of 4) became better/faster exp. So I was able to get to the new level caps or new AAs via soloing (I abhor grind groups that are single pull, bullshit boring groups. Pull 10+ and let me root CC or don't invite me.)

During new expansions when there was progression/flagging to be done, typically we would do that with 4-6 real people and fill in with boxes / mercs as necessary. After everyone got flagged for raiding or the final tier of group zones those groups died off.

Really, beyond the first month or so of the expansions, you could complete all the progression you needed without much play time. It would take awhile if you were going for achievements. But as a raider you really just needed some progression, 4-5 group Augments and that's it. It was very casual. The Alts are what took forever to gear up in group gear though.

This reminds me of WoW dailies, you hated doing them but you still did them everyday :(

Leopaz 07-17-2015 11:14 AM

exactly
 
Quote:

Originally Posted by Man0warr (Post 1970571)



This is exactly when I quit too. I pulled for a guild to finally kill those two mobs, and when they bumped me to flag another monk instead, I just quit.

xhucknasty 07-17-2015 02:19 PM

Quote:

Originally Posted by Danth (Post 1973791)
In Warcraft the player has to be zoomed out just so he can see all the crap on the floor in the area around him. Then, so as to accommodate the use of third person as the standard view mode, interiors are made open and airy so as to provide space for the camera to pivot without clipping through walls. Because of this, small, cramped EQ-style dungeons like Guk or Solusek's Eye can't exist in that environment. Trying to build a complex dungeon with suitably large interiors results in a place so large and sprawling that most folks can't do it in a single gameplay session--thus explaining a major portion of why we've devolved to "dungeons" being little more than a couple of rooms connected by straight hallways. I don't think they intended that to happen, but it's the law of unintended consequences at work.

I never thought about WoW's gameworld like that Danth. Insightful to say the least.

pasi 07-17-2015 04:11 PM

Quit shortly in SoL. Came back before PoP.

Quit in Omens of War, which was a fantastic expansion. Played the fuck out of it, but come November 2004, WoW simply won out.

Came back at the end of whatever expansion Solteris was in. That was a terrible expansion, but the next expansion (SoF) was really good. Played that until March 2008 or so, then went back to WoW.

JurisDictum 07-17-2015 04:26 PM

I don't think I ever got past level 25 until PoP came out. I had family members and friends that played before then -- but I was into RTS. As I toured old content in PoP era, I really felt like I missed out on old EQ. There was a feel to it that no other game has captured.

I quit shortly before Omens so that I could play from the launch of WoW. I was right that WoW would win out. If i was older and more educated I probably wouldn't have predicted that. My logic was that Blizzard was a great company at the time, and SoE was garbage. I remember I was almost disappointed that WoW was comming out so soon -- but I never really looked back to EQ until WoW started to get very predictable (the 4th expansion or so).

I'm glad I got to experience classic EQ on this server -- or at least -- the closest anyone will get. However, it is a bit depressing having a character stay forever Velious locked IMO. It would be awesome to be able to transfer to progression severs that go to PoP and beyond.

Portasaurus 07-17-2015 04:39 PM

mom stopped paying for it just as i was closing in on my first stack of succulent sap from soloing cacti in overthere

yellowtexted by mom's credit card!


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