Project 1999

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maskedmelon 10-28-2016 05:28 PM

Quote:

Originally Posted by mgellan (Post 2390373)
The casuals would stay on Blue and the "competitive" neckbeards would go to green to "dominate" the content and get server firsts. As a casual I can't thing of a much better outcome for those of us who have to go to ridiculous lengths to get mobs....

Regards,
Mg

I am a casual. I would go to green in a heartbeat and be content to be dominated ^^

stormlord 10-28-2016 06:01 PM

Quote:

Originally Posted by Shaun (Post 2387568)
when you have guilds fighting over shit for there alts? its time to add new servers since you cant add no content with out breaking classic 8p

At first I was like "But live had about twice as much," but then I realized p1999 has been around for years in the Karana expansion and has only just recently added Velious and won't add more. This means there're a lot of high levels on this server proportional to its content. Project 1999 started in 2010, so it has been runnning for 6 years, coming on 7. 6 years (coming on 7) during live was approximately when Depths of Darkhallow was released. Lets count:
The Ruins of Kunark (up thru 60) (Mar 1999--I joined on the 21st)
The Scars of Velious (up thru 60)
The Shadows of Luclin (up thru 60 with AA addition)
The Planes of Power (up thru 65)
The Legacy of Ykesha (up thru 65)
Lost Dungeons of Norrath (up thru 65)
Gates of Discord (up thru 65)
Omens of War (up thru 70)
Dragons of Norrath (up thru 70)
Depths of Darkhallow (up thru 70) (Mid to Late 2005)

So 6 (coming on 7) years of levelling has produced a high level population which is competing for content in fewer and fewer zones. This happens because the more time which passes the more disproportionate it's going to be. This is universally understood in all MMO's to take place. The older they're, the more the population is high level. This has lots of associated problems.

Now it's true each expansion incremently offers better equipment, thus obsoleting some of the older content--if you paid for the expansion. However, the mudflation in those days was much lower than in later years. Many items (like with procs or clickies or no level req) and quests (like the epics or for spells) were still useful. Also the experience in older content was better, since monsters had lower HP/Dps. The resultant situation was many players still played in older content, making it relevant. Hot zones were added in 2006 and offered an additional reason to visit older content for leveling purposes. Of course, for the highest level groupers, the latest expansion was best.

The past several years on live are bad though. The mudflation is crazy. You jump ship almost instantly when a new expansion is released. Part of the issue stems from the population being smaller--meaning they can't spread out. The other is less and less funding is being invested in content updates because the game is so old now. The financing isn't there to support a large amount of relevant content. Instances are also a big reason it works. With instnaces htey can keep the number of zones down and still "satisify" the population.

A1rh3ad 10-28-2016 06:09 PM

Have the GMs considered adding the new content but without the Bazaar or PoK? I dont know much about EQ being a newbie but were many other game breaking thing added with the expansions?

dbouya 10-28-2016 06:18 PM

if discord rules can get programmed they should keep that server fresh for a long long time. so what if you finish the content? there'll be factional warfare to participate in for a decade to come.

presumably though getting this coded is a challenge and might never actually get finished though.




Quote:

Originally Posted by A1rh3ad (Post 2390450)
Have the GMs considered adding the new content but without the Bazaar or PoK? I dont know much about EQ being a newbie but were many other game breaking thing added with the expansions?

luclin basically rendered the entire rest of the game irrelevant.
so yeah, it's not just about bazaar and pok really.
it's about things like mass group buffs, OP leveling zones etc

A1rh3ad 10-28-2016 07:00 PM

Quote:

Originally Posted by dbouya (Post 2390453)
luclin basically rendered the entire rest of the game irrelevant.
so yeah, it's not just about bazaar and pok really.
it's about things like mass group buffs, OP leveling zones etc

Ah makes sense. I know there was word of the possibility for custom content. Didn't know if this would be a good way to add in new content without changing the classic spirit. I guess the problem with all mmos is when you add new content it makes much of the old stuff irrelevant.

indiscriminate_hater 10-28-2016 07:24 PM

when is PoP being released? I haerd 2021

skarlorn 10-28-2016 07:26 PM

Let's get a new server

Lhancelot 10-28-2016 07:34 PM

Quote:

Originally Posted by maskedmelon (Post 2390419)
I am a casual. I would go to green in a heartbeat and be content to be dominated ^^

You are such a sub, MM.

stormlord 10-28-2016 08:45 PM

Some of you are forgetting even when Luclin was live there were still guilds raiding Kael and Temple of Veeshan and Veeshan's Peak and so on. They were doing that even when Planes of Power released--and after. It's remarkably different today. Almost nobody is raiding older zones on live. You greatly underestimate the relevance of several expansions worth of content for mid to high levels--back when they could afford that. This is why Project 1999 is experiencing problems with its top heavy population and lack of content, especially for raiding.

Here it's again:
The Ruins of Kunark (up thru 60) (Mar 1999--I joined on the 21st)
The Scars of Velious (up thru 60)
The Shadows of Luclin (up thru 60 with AA addition)
The Planes of Power (up thru 65)
The Legacy of Ykesha (up thru 65)
Lost Dungeons of Norrath (up thru 65)
Gates of Discord (up thru 65)
Omens of War (up thru 70)
Dragons of Norrath (up thru 70)
Depths of Darkhallow (up thru 70) (Mid to Late 2005)

I support another server for this reason alone. This server has had over 6 years to build up its top heaviness.

I have no interest in playing on p1999 myself. I'm done with EQ. Take it for what it's worth.

EDIT: I played over many years on live. I remember when Luclin released. Everybody was excited about the extra polygons and the luclin models. I recall going to the noob area in Luclin and my framerate dropped to nothing. And then I noticed the monsters were hitting me like trucks. I said NO WAY and went back to killing in blackburrow for leveling. I barely played in Luclin until after hot zones. Yes, I tried Paladul Caverns once or twice. The experience was good and it was immediately adjacent to the Bazaar. And being near the Nexus meant you had portal access to a large chunk of the rest of the game. But it was almost always full, so I stopped going there.

What I'm saying is the expansions did obsolete prior content, but not completely. Back then the game hit a good balance. My opinion is affected by the newer versions of EQ. The newer game was much worse. Older content may as well not exist.

dirtyhousebeatz 10-28-2016 11:31 PM

HOW ABOUT !
 
What about if Blue merges with the current Red server but make it officially PVP. Then make a new Blue server for a fresh start. Hopefully most of the people will play it but then we can always switch it up and PVP on the merged Red server and have fun decked out. I believe it will help Red population but also help tons of people come back to the game and also people that play now will be able to have a fresh start with everyone and enjoy the game even more! I still enjoy P99 as it is 100% as I am sure others do too but enjoy it even more 120% with a new Blue server. My .02 (a little idea I got while high, I believe it's a good one!)

Swaganometry


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