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1) You are whining about more than just the issue of Charm. See: Tash and EXTRA JACKED HATE. 2) You have stated yourself that you have quit playing. 3) You have shown you have a severely crippled understanding of how the game system works, as clearly defined by your view on client-side spell files. 4) You offer no solid evidence to any claims you are trying to make, as per the usual of the rest of the enchanters that choose to be boisterous about Charm being adjusted appropriately. With that said, you invoke personal attacks because of your blind-sighted vehement nature towards this topic despite lack of experience / knowledge of the game, lack of knowledge about the class in 1999-2001 and in general, and your history of less-than-desirable postings that are on par with the integrity of the one here. I'll further give you a hint as to why you aren't being taken seriously: Your posting on "irrefutable spell durations and formulas" (as you see it) are fairly lack-luster. I see no duration listed for the spell data. Rather, I see a duration formula. Would you care to explain, with your superior knowledge of the inner-workings of this game, what Duration Formula: 10 means and how it is applied to the actual duration of the spell? You can't. Because you do not know. The logarithm(s) used to determine when these spells break early are held strictly on the game server, as it was in 1999, and as it is here. It's not as simple as opening a text file on our side and looking through to see how it is supposed to be. Many of the formulas for combat, spells, etc. have been recreated to best emulate how the game was. Hence, EMULATED server. Something you and the other person that posted spell descriptions seems to misunderstand is that spell duration is not CONCRETE. These are the absolute maximum durations that one can experience while using the spell. At any time, as it was in classic, the spell can break early. You seem to be also falling under the same misconception that the Enchanter is supposed to be a viable DPS class with little to no consequences involved with using charm. It was not so in Live, nor should it be here. If you wanted DPS, then roll a DPS class and lose the ability to lock down mobs, provide beneficial buffs / debuffs, and transform into any playable race in the game. You are utility. Start learning to utilize the class as it was intended. Let's be honest. The enchanters on this server had it far too easy with maximum duration Whirl and Charm. You've grown a bit too accustomed to it. Much-needed changes were finally made to balance these spells and now you are feeling dejected because of it. It's time to wake up and start playing the class the way it was intended, or move on and quit your whining. |
As an aside, I think you've supported the view you oppose by posting:
Spell Duration: Unknown Duration Formula: 10 If the duration was intended to be static, a static number would be listed. To state that the duration is unknown and rather that a duration formula is applied, would to me evidently state that there are other determining factors involved in calculating the max duration and the chance to break early. I would also suggest you look at "Raw Spell Data" and scroll through the numerous unknown values associated with many of these spells. Can you explain what any of these mean and apply them to how the duration of the spell works? I'd think not. Nor can the Dev's know for absolute certain that any certain mechanic is functioning 100% as it was on Live, but they do their best to recreate how they remember it. As has been stated MANY times before - it is not their job to provide irrefutable evidence to debase their own decisions. That job falls on the players whom think something is being done incorrectly. So, start digging and post back when you've found something that's usable. |
Can't enchanters still solo pretty decently with their non charmed pets? I mean.. better then any melee class (except bard obv)
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Soloing with charm is still somewhat viable, just not nearly as easy as it was when Whirl and Charm lasted full duration. Rune, PBAE, root, mez, etc etc are more frequently relied upon when you can't just Whirl a mob for 12 seconds for re-charms. Meaning more attention is required as is some semblance of skill playing the class (oh noes!). |
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You sir are a hater... For that I can forgive you. |
NEC CHARM, from 2001. I'm posting to show sources of - Spell Duration Unknown , and Spell Formula 10 . From the more sources folks can dig. Find that Duration Formula 10 !!!
http://everquest.allakhazam.com/db/item.html?item=5591 Effect Posted: 2001-11-28 23:54:01 | Quote | Reply to Post | Follow Lord Gohda * 224 posts Score: Decent Beguile Undead Attempting to charm (9) -------------------------------------------------------------------------------- Classes: Nec (L34) -------------------------------------------------------------------------------- Skill: Alteration Allowable Targets: Undead -------------------------------------------------------------------------------- Range to Target: 200 feet -------------------------------------------------------------------------------- Resistance Check: Magic + 25 -------------------------------------------------------------------------------- Mana Required: 170 Spell Duration: Unknown Duration Formula: 10 Casting Time: 6.0 seconds Spell Recovery: 2.25 seconds Recast Delay: 12.0 seconds |
Posting which spells use Duration Formula: 10 doesn't prove anything. You've still yet to make any claim as to how it relates to the ACTUAL duration of the spell, or the chance of the spell breaking early.
Also, are you even using internet archives to research this for the correct time period? Or simply just going to Alla's and reposting all of this random shit? |
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