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-   -   P99 Enchanter Strike (/forums/showthread.php?t=34913)

Ruinous 05-08-2011 01:18 PM

Quote:

Originally Posted by redghosthunter (Post 285467)
Its funny how many people actually log in to bash someone Vs. How many people will actually log in to talk about an issue.

If ya read what was written earlier the purpose of this thread was to discuss Charm post April update. Much ATTENTION was brought to the issue. I mentioned a page or 2 ago that all the issues were brought out and i felt that

---- THE THREAD TOPIC ---- was covered.

I've listed how in 2001 charm was done. By Spell Formula, and Spell Duration. As usual the harpies of the server are trying to derail a perfectly good thread

I will further make a thread so you can personally attack me.

You've derailed your own thread by demonstrating:

1) You are whining about more than just the issue of Charm. See: Tash and EXTRA JACKED HATE.

2) You have stated yourself that you have quit playing.

3) You have shown you have a severely crippled understanding of how the game system works, as clearly defined by your view on client-side spell files.

4) You offer no solid evidence to any claims you are trying to make, as per the usual of the rest of the enchanters that choose to be boisterous about Charm being adjusted appropriately.

With that said, you invoke personal attacks because of your blind-sighted vehement nature towards this topic despite lack of experience / knowledge of the game, lack of knowledge about the class in 1999-2001 and in general, and your history of less-than-desirable postings that are on par with the integrity of the one here.

I'll further give you a hint as to why you aren't being taken seriously:

Your posting on "irrefutable spell durations and formulas" (as you see it) are fairly lack-luster. I see no duration listed for the spell data. Rather, I see a duration formula. Would you care to explain, with your superior knowledge of the inner-workings of this game, what Duration Formula: 10 means and how it is applied to the actual duration of the spell? You can't. Because you do not know. The logarithm(s) used to determine when these spells break early are held strictly on the game server, as it was in 1999, and as it is here. It's not as simple as opening a text file on our side and looking through to see how it is supposed to be. Many of the formulas for combat, spells, etc. have been recreated to best emulate how the game was. Hence, EMULATED server.

Something you and the other person that posted spell descriptions seems to misunderstand is that spell duration is not CONCRETE. These are the absolute maximum durations that one can experience while using the spell. At any time, as it was in classic, the spell can break early.

You seem to be also falling under the same misconception that the Enchanter is supposed to be a viable DPS class with little to no consequences involved with using charm. It was not so in Live, nor should it be here. If you wanted DPS, then roll a DPS class and lose the ability to lock down mobs, provide beneficial buffs / debuffs, and transform into any playable race in the game. You are utility. Start learning to utilize the class as it was intended.

Let's be honest. The enchanters on this server had it far too easy with maximum duration Whirl and Charm. You've grown a bit too accustomed to it. Much-needed changes were finally made to balance these spells and now you are feeling dejected because of it. It's time to wake up and start playing the class the way it was intended, or move on and quit your whining.

Ruinous 05-08-2011 01:30 PM

As an aside, I think you've supported the view you oppose by posting:

Spell Duration: Unknown
Duration Formula: 10

If the duration was intended to be static, a static number would be listed. To state that the duration is unknown and rather that a duration formula is applied, would to me evidently state that there are other determining factors involved in calculating the max duration and the chance to break early. I would also suggest you look at "Raw Spell Data" and scroll through the numerous unknown values associated with many of these spells. Can you explain what any of these mean and apply them to how the duration of the spell works?

I'd think not. Nor can the Dev's know for absolute certain that any certain mechanic is functioning 100% as it was on Live, but they do their best to recreate how they remember it. As has been stated MANY times before - it is not their job to provide irrefutable evidence to debase their own decisions. That job falls on the players whom think something is being done incorrectly. So, start digging and post back when you've found something that's usable.

Edzilla 05-08-2011 09:39 PM

Can't enchanters still solo pretty decently with their non charmed pets? I mean.. better then any melee class (except bard obv)

Haul 05-08-2011 09:45 PM

Quote:

Originally Posted by Hoggen (Post 285200)
I was in a group with an ench last night and he charmed pretty regularly the whole time. He had no trouble at all keeping mobs under control. Maybe you suck?

haha

Ruinous 05-08-2011 10:08 PM

Quote:

Originally Posted by Edzilla (Post 285726)
Can't enchanters still solo pretty decently with their non charmed pets? I mean.. better then any melee class (except bard obv)

They can most certainly still solo. Leveling up an enchanter from say 1-40ish is still pretty effective with the use of the animation. Beyond that, it takes a duo partner such as a Shaman for malo / root / heals / SoW or a druid for snaring the pet / heals / SoW for charming to really shine outside of a group setting.

Soloing with charm is still somewhat viable, just not nearly as easy as it was when Whirl and Charm lasted full duration. Rune, PBAE, root, mez, etc etc are more frequently relied upon when you can't just Whirl a mob for 12 seconds for re-charms. Meaning more attention is required as is some semblance of skill playing the class (oh noes!).

Nedala 05-09-2011 03:55 AM

Quote:

Originally Posted by EkireiTheNecro (Post 285177)
This thread BOGGLES MY MIND.

Charm almost **NEVER** lasted full duration during classic era. Not for a chanter with 255 CHA etc.

What exactly makes you chanters think that you're entitled to constant full-duration charms!?

YOU'RE NOT A PET CLASS -- HELL YOU'RE NOT EVEN A DPS CLASS. Charmed pets turn your chanter into THE BEST pet class in the game, and one of the best DPS classes. Charm having a random duration is to BALANCE this fact.

God I wish I had known charm was full duration on P99....I would have rolled a chanter instantly. It's funny...cuz I asked COUNTLESS chanters that I saw charming "hey...how long do your charms usually last?"

They almost always said "not very long...its unreliable." Then I would sit there and watch them kill mobs for another 5 minutes without a single charm break. Obviously they were trying to keep it very hush-hush because they KNEW it wasn't balanced and/or accurate to 1999.

Who the hell said it was ever lasting full duration on here??


Quote:

Originally Posted by EkireiTheNecro (Post 285204)
Another thing I've noticed on this
server....

When I played my Warrior during classic the well-known, common practice was to taunt a mob several times before breaking mez.

I've yet to see any tank do this.

Yeah, because taunt doesnt work like it should .
.

Grahm 05-09-2011 04:18 AM

Quote:

Originally Posted by Ruinous (Post 284946)

Do you honestly... and I want you to muster every last defunct brain cell in your tiny little skull to think about this.... HONESTLY believe that any pertinent spell data is contained ON YOUR COMPUTER? If that was the case, open the fucking file and change the OMG 10 EXTRA HATE addition to your Tash spells to instead cast cheal upon you, instantly kill the mob, and make God himself come down from fucking heaven and jizz naked women and riches upon your pathetic, broken-minded body.

Yes, sir, you are absofuckinglutely discredited from contributing ANYTHING to any conversation of importance. Ever.

hands down the best thing i have ever read on this forum.

redghosthunter 05-09-2011 11:11 AM

Quote:

Originally Posted by Ruinous (Post 285494)
As an aside, I think you've supported the view you oppose by posting:

Spell Duration: Unknown
Duration Formula: 10

If the duration was intended to be static, a static number would be listed. To state that the duration is unknown and rather that a duration formula is applied, would to me evidently state that there are other determining factors involved in calculating the max duration and the chance to break early. I would also suggest you look at "Raw Spell Data" and scroll through the numerous unknown values associated with many of these spells. Can you explain what any of these mean and apply them to how the duration of the spell works?

I'd think not. Nor can the Dev's know for absolute certain that any certain mechanic is functioning 100% as it was on Live, but they do their best to recreate how they remember it. As has been stated MANY times before - it is not their job to provide irrefutable evidence to debase their own decisions. That job falls on the players whom think something is being done incorrectly. So, start digging and post back when you've found something that's usable.

And how many personal shots did it take for you look at what i had to say ?

You sir are a hater... For that I can forgive you.

redghosthunter 05-09-2011 11:23 AM

NEC CHARM, from 2001. I'm posting to show sources of - Spell Duration Unknown , and Spell Formula 10 . From the more sources folks can dig. Find that Duration Formula 10 !!!

http://everquest.allakhazam.com/db/item.html?item=5591

Effect
Posted: 2001-11-28 23:54:01 | Quote | Reply to Post | Follow
Lord Gohda
*
224 posts
Score: Decent
Beguile Undead
Attempting to charm (9)


--------------------------------------------------------------------------------
Classes: Nec (L34)

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: Undead

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: Magic + 25

--------------------------------------------------------------------------------
Mana Required: 170
Spell Duration: Unknown
Duration Formula: 10
Casting Time: 6.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 12.0 seconds

Ruinous 05-09-2011 12:17 PM

Posting which spells use Duration Formula: 10 doesn't prove anything. You've still yet to make any claim as to how it relates to the ACTUAL duration of the spell, or the chance of the spell breaking early.

Also, are you even using internet archives to research this for the correct time period? Or simply just going to Alla's and reposting all of this random shit?


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