Project 1999

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-   -   Rooting mobs in ToV (/forums/showthread.php?t=321844)

Mead 04-08-2019 10:09 PM

didn't the casuals ask for perma rooted mobs?

now mad they here?

Alanus 04-08-2019 10:41 PM

I don't raid, but people pulling dragons to the zone in of TOV kind of ruins the spirit of the game

Baylan295 04-09-2019 12:43 AM

Quote:

Originally Posted by Mead (Post 2889733)
didn't the casuals ask for perma rooted mobs?

now mad they here?

Casuals did better than they normally do on a quake. Blood Guard made a legitimate go at Eashen.

Casuals (defined by me as non-AM/AG) picked up:

Aary, Eashen, Jorl, Cek, Sev, LTK, Gozz, Telk, PD, Hosh, Silverwing, Druushk, Xygoz, Nexona, Gore, Sev, Trak, all 3 golems, Draco, Vox, Yeli, Zlandi, and RW (Oops).

That kill list is as good, if not better than others. And Vulak is still alive.

feniin 04-09-2019 12:52 AM

Quote:

Originally Posted by mattydef (Post 2889722)
Anon was killing west/north tov mobs, vindi, statue etc solo and with alliances back when kittens was wiping in plane of hate/fear. Go back and look at Anons original recruitment thread from back in 2015 if you want proof. Congratulations, you guys are now doing the same in 2019.

lol Phenyo isn't in Kittens.

pasi 04-11-2019 11:13 PM

Quote:

Originally Posted by Rogean (Post 2889614)
As someone who raided as a Warrior for some time on EQLive, I often used those mechanics to my advantage as well. When it came time to get into the realm of perma rooted mobs on P99, like Tunare, I specifically went through the aggro code and made sure permarooting on P99 was similar to live aggro mechanics, with the exception that summon kiting will NOT work here.

If a mob's summon timer is down and his top hate target is out of melee range, he will chose the next highest hate in melee range. Once summon is back up, he will revert back to top hate and summon them.

Additionally, a mob will not use his summon ability until his melee timer is also ready, at which point he will summon and immediately hit you with melee (The summon code is located right above the melee combat code in Mob AI, so it's processed immediately within the same server tic.)

Well there goes my hopes of ever maxing my Trakanon faction via killing the Arch Lich Prototype in Dragon Necropolis (assuming you guys went through the wildly unnecessary effort to revert him).

Kazik 04-13-2019 02:15 PM

Quote:

Originally Posted by Phenyo (Post 2888823)
Im arguing that your knowledge of the raid scene is so lacking that you cannot give an informed opinion on it and anything you do post (you post A LOT) is laughed at by everyone. You still think people coth duck lol, case in point.

Quoted for truth.

Kazik 04-13-2019 02:39 PM

Quote:

Originally Posted by Baylan295 (Post 2889885)
Casuals did better than they normally do on a quake. Blood Guard made a legitimate go at Eashen.

Casuals (defined by me as non-AM/AG) picked up:

Aary, Eashen, Jorl, Cek, Sev, LTK, Gozz, Telk, PD, Hosh, Silverwing, Druushk, Xygoz, Nexona, Gore, Sev, Trak, all 3 golems, Draco, Vox, Yeli, Zlandi, and RW (Oops).

That kill list is as good, if not better than others. And Vulak is still alive.

Here’s the thing, that was a Quake on a Sunday night. Of course everyone’s going to get targets under those conditions.

Just wait until it’s a non-quake multiple days long window repop.

Baylan295 04-13-2019 02:43 PM

Quote:

Originally Posted by Kazik (Post 2893142)
Here’s the thing, that was a Quake on a Sunday night. Of course everyone’s going to get targets under those conditions.

Just wait until it’s a non-quake multiple days long window repop.

How will it be different from any other repop?

DiogenesThaDogg 04-13-2019 04:18 PM

Quote:

Originally Posted by Baylan295 (Post 2893149)
How will it be different from any other repop?

When only one dragon is in window at a time races will be much more one-sided in favor of larger guilds. They be better equipped not only to get into position faster and pull faster but to survive a wipe better and to recover faster. Since racing = crawling, all of these factors benefit a larger guild and punish smaller guilds. On quakes or when windows are really stacked, smaller guilds will have a better chance at getting more desirable targets.

Wonkie 04-13-2019 05:59 PM

if it's a net decrease in pixels for Aftermath it's a fantastic change


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