Project 1999

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-   -   Save the Server, Allow guild instanced raid zones (/forums/showthread.php?t=218488)

Daldaen 11-19-2015 06:59 PM

Quote:

Originally Posted by Pyrocat (Post 2113184)
no or less variance = way more of a shitshow on contested raid targets, way more training, way more drama. We've been there. We do not want to go back. I'm not saying this as someone in the top raiding guild, I'm saying this as someone who is an active member of this community who doesn't like drama. If you think the level of toxic bullshit that goes on in the raiding scene is bad now... it was 10 times worse before variance.

I'm all in favor of more simulated repops though (or even just normal ones when they bring the server down... those don't happen anymore). More simulated repops = more mobs for everyone = more smaller guilds able to get targets because larger guilds are busy competing in ToV.

And remind me.

How many raid targets were there when there was no variance?

More targets means more spread out and less stepping on each other's toes.

Overlapping spawns pushes the losing guild to settle for a secondary target.

maestrom 11-19-2015 07:10 PM

How many guilds are going to go after Vulak when 1-2 Warders, Tormax, Zland, Phara, Statue, and Inny are due to pop in the same hour?

Probably 1. Maybe 2.

Is Vulak going to be a top priority target forever and ever? Of course! But how many guilds are going to take a 50% chance of winning the race to Vulak when they could just go to ST, or Kael, or DN, or VP, or Hate and have a 100% shot at any of those mobs.

If you remove variance and sim-repop even once a month, i would be surprised if you ever get to a situation where a majority of targets spread out by more than a few hours. Even for Rampage, it would be tough to contest more than 5-6 targets spread out across 3 expansions in a couple of hours.

Aalderon Crystafire 11-19-2015 09:44 PM

Project 1999 - Classic Everquest

Jabaniz 11-19-2015 10:43 PM

I quit live because of stupid instanced shit

Morlaeth 11-20-2015 01:32 PM

Quote:

Originally Posted by maestrom (Post 2113201)
How many guilds are going to go after Vulak when 1-2 Warders, Tormax, Zland, Phara, Statue, and Inny are due to pop in the same hour?

Probably 1. Maybe 2.

Is Vulak going to be a top priority target forever and ever? Of course! But how many guilds are going to take a 50% chance of winning the race to Vulak when they could just go to ST, or Kael, or DN, or VP, or Hate and have a 100% shot at any of those mobs.

If you remove variance and sim-repop even once a month, i would be surprised if you ever get to a situation where a majority of targets spread out by more than a few hours. Even for Rampage, it would be tough to contest more than 5-6 targets spread out across 3 expansions in a couple of hours.


ST shouldn't even in the 'racing for mobs' equation.

drktmplr12 11-20-2015 01:52 PM

Quote:

Originally Posted by Morlaeth (Post 2114107)
ST shouldn't even in the 'racing for mobs' equation.

If 2 guilds are keyed, yes it should. Right now that isn't the case, but repops would provide more keys and eventually more competition for ST.

Quote:

Originally Posted by Daldaen (Post 2113189)
And remind me.

How many raid targets were there when there was no variance?

Before Velious, ignoring PoS:
10 targets not including VP
16 targets including VP

Velious, After Hate/Fear 2.0:
50+ targets not including ST
56+ targets including ST (leave 1 Warder alive)

Classic (4/7+):
Cazic Thule
Dracoliche
Fright (2.0)
Dread (2.0)
Terror (2.0)
Inny
Maestro
Various PoH Named (2.0)

Kunark (6):
Faydedar
Trakanon
Venril Sathir
Gorenaire
Talendor
Servelonius

Veeshan's Peak(6):
Druushk
Hoshkar
Nexona
Phara Dar
Silverwing
Xygoz

Velious(12):
Velketor the Sorcerer
Tunare
Dain Frostreaver IV
Derakor the Vindicator
King Tormax
Avatar of War
Wuoshi
Kelorek`Dar
Zlandicar (ST Key)
Klandicar (ST Key)
Sontalak (ST Key)
Lord Yelinak (ST Key)

Temple of Veeshan(19+):
Halls of Testing (various quest drops)
West Wing (4)
Arreken Skyward
Gozzrem
Lendiniara the Keeper (ST Key)
Telkorenar
North Wing (15)
Aaryonar
Cekenar
Dagarn the Destroyer
Eashen of the Sky
Ikatiar the Venom
Jorlleag
Lady Mirenilla
Lady Nevederia
Lord Feshlak
Lord Koi'Doken
Lord Kreizenn
Lord Vyemm
Sevalak
Vulak`Aerr
Zlexak

Sleeper's Tomb(7):
The Progenitor
The Final Arbiter
Master of the Guard
Hraashna the Warder
Nanzata the Warder
Tukaarak the Warder
Ventani the Warder

maestrom 11-20-2015 02:22 PM

Quote:

Originally Posted by Morlaeth (Post 2114107)
ST shouldn't even in the 'racing for mobs' equation.

Why not?

Because only a guild are two are keyed right now? ST keys aren't like VP and aren't real bottlenecks. In 6 months half of the 60s on the server will have an ST key. ST should absolutely be included.

ArumTP 11-20-2015 03:00 PM

Quote:

Originally Posted by maestrom (Post 2114210)
Why not?

Because only a guild are two are keyed right now? ST keys aren't like VP and aren't real bottlenecks. In 6 months half of the 60s on the server will have an ST key. ST should absolutely be included.

ST keys are a bottleneck. Non-classic fear on the dragons, plus rampages pushes very hard to make sure nobody else gets them but rampage.

referring to this passive aggressive guild recruitment post, that remains a fairly accurate account of keys

Quote:

Originally Posted by Omer2 (Post 2109062)
We do OK on Sleepers keys I guess.

http://i.imgur.com/sGHf7P6.png


Pyrocat 11-20-2015 03:04 PM

edit: arum covered my point

andvarion 11-20-2015 03:14 PM

Why don't people who want competition go play on red? It's actually, you know, designed for competition.

I'm not trolling. I genuinely want to know.


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