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How many raid targets were there when there was no variance? More targets means more spread out and less stepping on each other's toes. Overlapping spawns pushes the losing guild to settle for a secondary target. |
How many guilds are going to go after Vulak when 1-2 Warders, Tormax, Zland, Phara, Statue, and Inny are due to pop in the same hour?
Probably 1. Maybe 2. Is Vulak going to be a top priority target forever and ever? Of course! But how many guilds are going to take a 50% chance of winning the race to Vulak when they could just go to ST, or Kael, or DN, or VP, or Hate and have a 100% shot at any of those mobs. If you remove variance and sim-repop even once a month, i would be surprised if you ever get to a situation where a majority of targets spread out by more than a few hours. Even for Rampage, it would be tough to contest more than 5-6 targets spread out across 3 expansions in a couple of hours. |
Project 1999 - Classic Everquest
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I quit live because of stupid instanced shit
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ST shouldn't even in the 'racing for mobs' equation. |
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10 targets not including VP 16 targets including VP Velious, After Hate/Fear 2.0: 50+ targets not including ST 56+ targets including ST (leave 1 Warder alive) Classic (4/7+): Cazic Thule Dracoliche Fright (2.0) Dread (2.0) Terror (2.0) Inny Maestro Various PoH Named (2.0) Kunark (6): Faydedar Trakanon Venril Sathir Gorenaire Talendor Servelonius Veeshan's Peak(6): Druushk Hoshkar Nexona Phara Dar Silverwing Xygoz Velious(12): Velketor the Sorcerer Tunare Dain Frostreaver IV Derakor the Vindicator King Tormax Avatar of War Wuoshi Kelorek`Dar Zlandicar (ST Key) Klandicar (ST Key) Sontalak (ST Key) Lord Yelinak (ST Key) Temple of Veeshan(19+): Halls of Testing (various quest drops) West Wing (4) Arreken Skyward Gozzrem Lendiniara the Keeper (ST Key) Telkorenar North Wing (15) Aaryonar Cekenar Dagarn the Destroyer Eashen of the Sky Ikatiar the Venom Jorlleag Lady Mirenilla Lady Nevederia Lord Feshlak Lord Koi'Doken Lord Kreizenn Lord Vyemm Sevalak Vulak`Aerr Zlexak Sleeper's Tomb(7): The Progenitor The Final Arbiter Master of the Guard Hraashna the Warder Nanzata the Warder Tukaarak the Warder Ventani the Warder |
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Because only a guild are two are keyed right now? ST keys aren't like VP and aren't real bottlenecks. In 6 months half of the 60s on the server will have an ST key. ST should absolutely be included. |
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referring to this passive aggressive guild recruitment post, that remains a fairly accurate account of keys Quote:
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edit: arum covered my point
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Why don't people who want competition go play on red? It's actually, you know, designed for competition.
I'm not trolling. I genuinely want to know. |
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