Project 1999

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-   -   Sony sold off the SOE to another company no longer owns EQ (/forums/showthread.php?t=180064)

Loftus 02-05-2015 12:12 AM

I am unsure how anyone could claim that the new Everquest IP owner would not want to protect it and shut off anything potentially taking away from said IP, including a perceived player-base, but I digress.

As someone mentioned earlier, I think part of the success of EQ was timing. There will need to be a second "perfect storm" of technology, creativity and means before we see what happened in 1999 happen again.

Leeyuuduu 02-05-2015 01:23 AM

Quote:

Originally Posted by Loftus (Post 1771311)
I am unsure how anyone could claim that the new Everquest IP owner would not want to protect it and shut off anything potentially taking away from said IP, including a perceived player-base, but I digress.

You mean it's possible to get more douchey than Smed?
This is scary news indeed.

P1999 IS FREEDOM OF SPEECH, MURICA

pasi 02-05-2015 01:56 AM

Quote:

Originally Posted by untergang (Post 1770338)
For me, it was the mixture of aesthetics (EverQuest was an impressive looking game for its time, considering its massive scope) and non-linearity. I was a big King's Field fan and EverQuest had a similar vibe, except now I was exploring a brand new world with hundreds of other people (I was in phase 3 beta) . It was my dream game, basically.

Vanilla WoW was the closest there was to a spiritual successor to EverQuest. It was certainly closer in feel to EverQuest than EverQuest 2 ended up being. It even had some zones, like Dun Morogh and Shimmering Flats, that were directly influenced by zones in EverQuest (EverFrost and Ro/Oasis). The only thing holding it back was the linear leveling structure that was forced on you via quest chains and instanced dungeons.

That said, if there was a vanilla WoW server that was as well-scripted as Project 1999, I'd probably be playing there, but I'd still be playing here, too.

Feenix's WoW servers. Emerald Dream in particular is a very solid vanilla WoW server. There's some minor things that Feenix does with their other servers such as vote points and donations, but it caps out at BWL-level stuff. I don't believe Emerald Dream had that when I played.

The one issue that you have with a Vanilla WoW server versus Vanilla EQ is that WoW had massive overhaul patches within expansions. EQ had patches with some changes, but there weren't anything close to the extent WoW had.

These servers run 1.12.1 which is the last patch prior to 2.0.1 which released TBC talents and what not. From there, they enable or disable content to fit a time line. So, there's massive differences in combat mechanics, talent trees, class balance, NPC loot tables, etc. than there otherwise should be for particular zones.

To draw a parallel to EQ, this would be like playing Kunark zones with Shadows of Luclin AAs, spells, and zone-revamps.


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