| draogan |
02-15-2014 02:56 PM |
Quote:
Originally Posted by Tecmos Deception
(Post 1308209)
You mean the same devs who put a bunch of abilities into the game that had no cap on the number of NPCs they could affect? The same devs who never decided to patch in a cap on those spells?
They might not have thought of doing it before the players figured it out, but you can't seriously believe they didn't like seeing shit like that happen. A huge part of what made EQ awesome was that players were given a huge variety of classes and abilities and set loose in a game world to see what they could do with them. If you want every creative method of playing the game to be killed off, then go play a modern MMO.
EQ devs said they didn't intend for kiting (wtf else is someone going to use a snare spell for?) or splitting mobs with FD or a bunch of other stuff, too. And they took that shit out in EQ2, and EQ2 sucked.
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Agree with this 100%. The reason EQ is fun is because there are a ton of different mechanics -- some of which can be abused, sure, but it makes for a fun game where gameplay is actually interesting and a lot of this stuff takes skill to pull off. Most of these things are also high risk, high reward strategies.
If you want to play a game where everything has to be killed exactly like the devs intended and any mechanic used in an inventive way is subsequently patched out, play WoW. That's why MMOs now suck. Part of why EQ was so awesome was because parts of it were so broken.
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