Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Rogean be our PVP Savior... (/forums/showthread.php?t=13682)

Smuuglie 08-16-2010 07:43 PM

Quote:

Originally Posted by Aerist (Post 117465)
I'd probably guesstimate with Rogean running things, it would open up at around 300+ easily. Enough to make any pvp'er drool

I'm fairly sure it would hit the 500s, I have bonds with many of the RZ/SZ main guilds that moved on to WoW and such, they would most definately start on the server, but stay? thats another story.

Humerox 08-16-2010 08:07 PM

SZ style rules sans teams, add item loot.

This way, if you talk trash to me in a group or I don't like your face...I'll kill you and take your stuffs. If you make a pansy druid, I'll stand on your spawn point and smoke you till you beg for mercy.

I mean...the first time I logged into RZ it was like PK! PK! PK!, in shout. I was like...yah, ain't that the point?

Toomuch 08-16-2010 08:49 PM

Quote:

Originally Posted by Humerox (Post 117848)
SZ style rules sans teams...

I mean...the first time I logged into RZ it was like PK! PK! PK!, in shout. I was like...yah, ain't that the point?

Yeah... imo the problem is the "sans teams" part. Hardcoded teams made it so there was no other bullshit that people could create to stop you from pvping. And on SZ there wasn't any bullshit crossteaming either (for the most part anyways, sometimes there were short term truces or even alliances, but you couldn't heal each other or group or anything). I agree the training on SZ was dumb, especially with the pussies who couldn't do it without macroquest. I think that's the only time I ever agreed with Crazycloud :) Haha! I, as well, by the way, would go to a Sullon-ish type server in a heartbeat, pvp is where it's at... even if it can't be perfectly balanced. As long as intelligent attempts are made at fairness and the server is moderated decently to constantly purge hackers, it would be an absolute blast :D. Although I would suggest one change to the old Sullon ruleset: Good Vs Evil, period. None of this neutral crap. Neutral team PC's shared too much space with Good team PC's, while the evil team could do whatever the hell they wanted untouched forever (and on top of this, they VASTLY outnumbered good and neutral combined anyways).

Oh and another thing, unless it was coded so that you could not use any offensive abilities on your guild mates, it wouldnt be the same. I'm not sure if it was like that on rallos, but as I understand it, it wasn't. PVP on a large scale often calls for AE spells, like ae tash or PBAE nuking at a zoneline. FFA ruleset kills that :(

JayDee 08-16-2010 09:14 PM

Quote:

Originally Posted by Toomuch (Post 117874)
Yeah... imo the problem is the "sans teams" part. Hardcoded teams made it so there was no other bullshit that people could create to stop you from pvping. And on SZ there wasn't any bullshit crossteaming either (for the most part anyways, sometimes there were short term truces or even alliances, but you couldn't heal each other or group or anything). I agree the training on SZ was dumb, especially with the pussies who couldn't do it without macroquest. I think that's the only time I ever agreed with Crazycloud :) Haha! I, as well, by the way, would go to a Sullon-ish type server in a heartbeat, pvp is where it's at... even if it can't be perfectly balanced. As long as intelligent attempts are made at fairness and the server is moderated decently to constantly purge hackers, it would be an absolute blast :D. Although I would suggest one change to the old Sullon ruleset: Good Vs Evil, period. None of this neutral crap. Neutral team PC's shared too much space with Good team PC's, while the evil team could do whatever the hell they wanted untouched forever (and on top of this, they VASTLY outnumbered good and neutral combined anyways).

Oh and another thing, unless it was coded so that you could not use any offensive abilities on your guild mates, it wouldnt be the same. I'm not sure if it was like that on rallos, but as I understand it, it wasn't. PVP on a large scale often calls for AE spells, like ae tash or PBAE nuking at a zoneline. FFA ruleset kills that :(

If you hard coded teams on an emu pvp server nowadays, you'd only have 2 or 3 targets lolol.

Drasis 08-16-2010 09:22 PM

PvP Teams was amazing in classic. Besides how the hell would trolls and gnomes ever really coexist peacefully? Interracial fighting made the game more rewarding. Now I never have to watch my back and that always disappoints me a little.

There's no way the P1999 team has time for it but its def the way to go imo.

ShadowWulf 08-16-2010 10:22 PM

Ya know I was going to respond to the whole "PvP communities are cruel and dysfunctional" With my 5+ years in EvE Online as a functional community thern I remembered besides the fact I personally sold 2 alliances up the creek for the highest bidder, trapped a titan, and fiddled with noobs in the bum dressed as a priest, in ADDITION to the rest of events the game is infamous for from other such players...

Yea, pvp communitys are pretty fucking sociopathic.

With that said if Rogean had a PvP server id join in a heartbeat.

PhelanKA 08-17-2010 12:08 AM

Quote:

Originally Posted by ShadowWulf (Post 117924)

Yea, pvp communitys are pretty fucking sociopathic.

"Say what you will about the tenets of National Socialism, but t least it was an ethos. Nihilists. Fuck me."

mimixownzall 08-17-2010 03:09 AM

Imballance promoted grouping in pvp.

If I wanted to hear people cry about pvp ballanced around 1v1 (which everyone is talking about). Then I'll go back to WoW.

Rarely on Sullon Zek did you see singles runnin around in highly contested areas.

The epic battles that ensued were unlike any other game also.

What started out as one or two people corpse camping turned into everyone bringing as many people possible to an epic scale slaughter. There would be over 200 people in a zone warring. It was the best.

HeallunRumblebelly 08-17-2010 03:16 AM

Quote:

Originally Posted by PhelanKA (Post 117966)
"Say what you will about the tenets of National Socialism, but t least it was an ethos. Nihilists. Fuck me."

Donny: Are these the Nazis, Walter?
Walter Sobchak: No, Donny, these men are nihilists, there's nothing to be afraid of.

mimixownzall 08-17-2010 03:28 AM

Quote:

Originally Posted by Kastro (Post 110305)
So really.. What ruleset would most players prefer? Myself I prefer Rallos... But sullon with all teams having all classes would be prety cool as well...

Why do people keep saying all teams need all classes?

This is not how the SZ worked. Making all classes available for all teams would defeat the purpose of having Good, Neutral and Evil teams.

Evil Paladin? Good Shadow Knight?

Don't try to fix what wasn't broken.

I wouldn't play enless it had SZ rules (or lack thereof). But, these wouldn't work because a majority of people are too soft to deal with it. The first time most people get corpse camped, and GM's tell them it is legal whent hey petition, they would say eff that.


All times are GMT -4. The time now is 02:11 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.