Project 1999

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-   -   PSA: Veeshan's Peak (/forums/showthread.php?t=126885)

Nizzarr 11-03-2013 12:36 PM

Quote:

Originally Posted by Tanthallas (Post 1170261)
Fighting on ledges does not exploit game mechanics that are not already a function of the general pathing issues in VP to begin with; i.e., the only issue with fighting on ledges is pathing, which is not a function of being on ledges but instead being in VP in general. Since the zone was made outdoor, there are zero chances to avoid the AE by being on ledges.

The only thing it allows you to SOMEWHAT avoid is training - I say somewhat because training on ledges is merely a matter of the training force being able to get someone up there as well.

Z-axis is fucked on this server anyway, being 5000 feet in the air shouldnt change a damn thing on pathing. Everything at ground level should hit you.

Z-axis shouldnt even exist

Nizzarr 11-03-2013 12:37 PM

Heres a tip: Gravity flux/lev ring your puller anywhere in vp and everything will path tru walls.

Fix: Get rid of Z-axis.

Nizzarr 11-03-2013 12:39 PM

Levitate over ground more than 50 units and everything path tru walls.

DEM EXPLOITS HOPE A GM CAN CATCH ALL OF THAT! BETTER NOT SEE PULLERS GO ON A RAMP AND START EXPLOITING THAT Z-AXIS

Tanthallas 11-03-2013 01:02 PM

Quote:

Originally Posted by Colgate (Post 1170273)
impossible on a pvp server

That has nothing to do with the exploitative nature of the ledges; it is also entirely possible to sneak people up there and camp them there.

Millburn 11-03-2013 01:05 PM

Zzzzz

Just stay off the ledges bro

Tanthallas 11-03-2013 01:08 PM

Quote:

Originally Posted by Millburn (Post 1170455)
Zzzzz

Just stay off the ledges bro

You red people are whiny little bitches.

SamwiseRed 11-03-2013 01:09 PM

Quote:

Originally Posted by Nizzarr (Post 1170428)
Heres a tip: Gravity flux/lev ring your puller anywhere in vp and everything will path tru walls.

Fix: Get rid of Z-axis.

aw man thats how i get to hard to reach places. make sure u sit in between casts to keep height.

Millburn 11-03-2013 01:12 PM

Quote:

Originally Posted by Tanthallas (Post 1170459)
You red people are whiny little bitches.

I think you misunderstand what I'm saying so let me re-phrase

Bro, just stay off the ledges.

Supreme 11-03-2013 01:14 PM

Z-axis is a fundamental flaw in EQ pathing. That is why there are pathing nodes so NPC's can find their way. This problem will be even worse in Velious where there are NPCs that are bigger than the doors that contain them and have to "Warp" in order to path outside.

I except continued banning's until the project is nothing more than rules lawyering and GM policing.

Rellapse35 11-03-2013 01:16 PM

Quote:

Originally Posted by Supreme (Post 1170471)
I except continued banning's until the project is nothing more than rules lawyering and GM policing.

You know all about some banning's


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