Project 1999

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-   -   Why is everyone against item loot? (/forums/showthread.php?t=46434)

lordyamish 10-08-2011 08:20 PM

only issue i have with it is when somebody makes their first toon on the server, and the server already has an established player base, it makes it difficult for the new player to get ahead cause they are constantly losing all their gear

unless we're talking about single item loot here, in which case..cry more

Scailed 10-25-2011 08:19 AM

Quote:

Originally Posted by Frytard (Post 379942)
Item loot would be awesome - but i think most people who are experienced in pvp will be scared that people who are new to pvp will rage quit

by the time ppl are high enough to have decent gear to get looted from pvp itll be a lot harder for them to quit for good due to exp ratio. item loot would be wonderful but most cant handle it

Galanteer 10-25-2011 10:27 AM

Quote:

Originally Posted by jilena (Post 411585)
I dunno, I played on Sullon Zek at release (the only everquest server with this enabled) and I never had this experience, even once.

By week two/three Crushbone regularly had a high level necro, or such, there killing everyone trying to exp. The few higher level goods had to regularly divert back there to chase them off. This was a common threat for any goods trying to level up was high level evils (and sometimes newts) doing the rounds....

There wasn't near the same problem of twinks attacking as other have described, until later when you could have three characters per count. One character per account worked then since multi accounts was much rarer.

I really liked the no level restriction of SZ, but since it was team oriented there was incentive to help out strangers getting ganked. On a FFA server with no level restriction, gankers may have little opposition.

oldfish 10-31-2011 12:55 PM

My heart is with item loot, but my head says only coin loss. Once twinks are abound, theres practically nothing anyone can do to stop twinked people from robbing them of the few gimp items they got.

I almost quit rallos because of this, because twinks are soooo much better than lowbies starting out, the only thing that saved my ass was the halloween event where i got 9 pieces of no drop gear during the weekend.

tbox 11-01-2011 06:31 PM

Quote:

Originally Posted by Bardalicious (Post 375310)
Truth.

Though, it worked on Rallos Zek because of the player base. It had an equal balance between PVE and PVP. The ruthless nature of potentially losing your hard earned pixels bred things like the anti-PK mind set, for people that were afraid of being killed and having shit stolen. It kept the system in check imo.

As much as I'd like to have item looting on Red 99, the server would need to be heavily reliant on a PNP-style rule set, and I just don't know if I see that happening with this community. We're talking about the people that will kill you for your cloth tunic when they've got 1mil plat banked just to shit on you and laugh while doing it.

Am I saying that is wrong? No. To each their own. But I can see how that would potentially scare away new players, unless they had guilds to turn to that would be there to help them, just like RZ did.

Good point basically you can make the game play just like classic but you cant duplicate the playerbase/community that was around in 1999.

tbox 11-01-2011 06:43 PM

Quote:

Originally Posted by oldfish (Post 450373)
My heart is with item loot, but my head says only coin loss. Once twinks are abound, theres practically nothing anyone can do to stop twinked people from robbing them of the few gimp items they got.

I almost quit rallos because of this, because twinks are soooo much better than lowbies starting out, the only thing that saved my ass was the halloween event where i got 9 pieces of no drop gear during the weekend.

I believe the twink problem is not something that will be an issue for at least a few months.

Maybe in a few months if pvp twinks that don't lvl up have taken off the devs could consider making item drops for people below x lvl.


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