Project 1999

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-   -   How was /list received on Green? (/forums/showthread.php?t=409295)

Jimjam 08-02-2023 02:36 AM

Quote:

Originally Posted by Castle2.0 (Post 3630812)

Also, it's a state of mind.

IFYKYK.

This is in reference to how it is one of the easiest items to dupe so owning one is akin to having a free kpp printer? (If you are so inclined)

cd288 08-02-2023 09:37 AM

It's great for hitting 60 on certain classes

Tormmac 08-04-2023 07:38 PM

/list was good i got a guise and manastone by myself casually over the course of a few days of commitment

Woodark 08-04-2023 11:26 PM

It seems that the developers were not expecting players to complete the lists multiple times, which caused some issues.

One of the highlights was when Eklorin trained the shit out of the locket camp and then was pissed that no one said thank you when he moved the train.

jebbasha 09-17-2023 07:26 AM

Issues like this can arise in online gaming communities when there is a disconnect between player expectations and developer intentions. Developers may not anticipate certain player behaviors or the extent to which players engage with specific game mechanics, which can lead to unanticipated consequences or frustrations among players.

It's important for developers to gather feedback from their player base and make adjustments to the game's mechanics and systems as needed to create a more balanced and enjoyable experience for everyone. Additionally, clear communication between players can also help mitigate such issues, as it allows for recognition and appreciation of each other's efforts within the game.

Swish 09-18-2023 01:40 AM

Quote:

Originally Posted by Woodark (Post 3632038)
It seems that the developers were not expecting players to complete the lists multiple times, which caused some issues.

One of the highlights was when Eklorin trained the shit out of the locket camp and then was pissed that no one said thank you when he moved the train.

lmao

Records 09-18-2023 05:52 AM

The best way to fix legacy items is to make all legacy items drop from similar level mobs in any zone, like the Mischief server ruleset.


- Rare NPCs will drop loot from other NPCs of a similar level within the same expansion.
- Raids will drop loot from other raid NPCs of a similar level within the same expansion.
- Rare NPCs have a greater chance of spawning.


Then no one camps legacy mobs, since every zone has a possibility of dropping something interesting.

Additional benefit of opening up less traveled zones, outside of the same leveling path everyone does: newbie yard > cb > unrest > mm, etc.

Toxigen 09-18-2023 01:13 PM

It was great, especially when rogues were pick-pocketing beads and skipping /list.

Tewaz 09-18-2023 04:04 PM

List is cool, but developers seem to completely underestimate the unhealthy lengths players will go to for legacy items.

Quarm's code allowing a single loot of each item per character is a step in the right direction. It will make the first three months of the server jam packed for the 1-30 leveling pipeline at least.

Modd 09-20-2023 06:31 PM

I thought it was cool but it was broken when i did jboots.


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