Project 1999

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-   -   Chardok zone is totally bugged after restart (/forums/showthread.php?t=138262)

chief 02-12-2014 11:17 PM

I don't believe the new changes Haynar has made have been applied yet, patience sire.

Vyal 02-15-2014 02:06 AM

I dunno Haynar I have tried the pulls many ways, with levitate & without. I have simply put a pet at the royals tag went to the zone line had my pet attack got a heal cleared agro and the mobs warp directly through the walls & onto the cleric from every direction.
@ first I thought it was the mob hit box but I was wrong, then someone suggested it had to do with levitate but that was also wrong.
My first guess would be you have to many nested loops running in your path finding code to try and fix whatever exploit you were after.
Try it how I said and watch the NPC's come flying through the walls.

Tasslehofp99 02-15-2014 02:09 AM

Leave chardok nerfed, wasn't classic before.


Mobs should be resisting ae stuns a lot more often!

Nocsucow 02-15-2014 02:12 AM

Quote:

Originally Posted by Tasslehofp99 (Post 1322391)
Leave chardok nerfed, wasn't classic before.


Mobs should be resisting ae stuns a lot more often!


resists are jacked ... sometimes my rogs MR is like 320 buffed and stuff and he still gets hit with mag spells

Buriedpast 02-15-2014 03:20 AM

Try resisting Phara Dar with 430, being hit with an ae at 400, and resisting at 350 a lot. Resists are wildly inconsistent on p1997 alpha Everquest simulator.

But chardok shouldn't exist, seb groups did for sure. Chardok not for a long time.

Tasslehofp99 02-15-2014 03:58 AM

yeah for sure I noticed.that recently on PD as well...


I was in a group with a dude that had 205 MR (no bard) while I was at 271 MR. I got hit with 4 of 5 AEs.full damage while he only took 1 of 5. Something janky about that.

but yeah.chardok aoe groups didn't happen till late velious or early luclin on live, and if it did it required a lot more than 6 ppl there.

Vyal 02-15-2014 04:17 AM

Chardok AoE started way before vel.
It was done differently but the same idea, here the 140 mobs get pulled... When it started on live it was just groups going through AoE'n one huge group after the next, basically from the start.
Don't forget Kunark didn't last 3 years on live either.

Nocsucow 02-15-2014 04:18 AM

ive told tassle 10 times we use to AoE sebs and chardok back on live BEFORE velious... after velious i dont think i even stepped foot inside sebilis again honestly

Vyal 02-15-2014 04:21 AM

Quote:

Originally Posted by Nocsucow (Post 1322444)
ive told tassle 10 times we use to AoE sebs and chardok back on live BEFORE velious... after velious i dont think i even stepped foot inside sebilis again honestly

I remember people doing it in CoM before Vel also.
& with the zem the way it is I bet you could pull an easy 150 - 200 mobs maybe even more per pull then get zero resists with just the lvl 56 enchanters & get ALOT better xp then Chardok.
No amazing drops but still....
CoH a pet class with a pet on guard at the entrance all the way up to Nah'Ashirr on the skywalk have the pet attack and start a huge train =P
The pathing would be perfect the way the skywalk is setup cleric would probably only need to db and all 200 mobs would be there.
AoE groups coming to a zone near you.
mooore black reavers

draogan 02-15-2014 02:52 PM

More pathing buggyness
 
Haynar -- thank you for working so hard on a fix for this. It sounds incredibly tedious and time intensive and we all appreciate your hard work.

There's some buggyness going on in HS basement too. May be z-axis related but I'm not entirely sure. When I use a charmed pet to pull either of the upstairs rooms down in the basement and then back him off back to me, the mobs have a tendency to walk straight through the wall to get to you. Haven't noticed it happening with any other pulls, so I think it's also z-axis related.

Let me know if you need any more info.


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