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koros 02-03-2014 02:08 PM

If we're maxing DPS, a rogue is always going to lose to an enchanter, might as well add another of those and drop the rogue.

Fael 02-03-2014 02:11 PM

I dunno, 1 enchanter w/ pet is enough for me. I like the control of 2 rogues, 1 ench. Takes away the risk of big pull plus double pet break, etc. Yeah, 2 ench should be able to control that, but some can't.


Dolic

Fael 02-03-2014 02:11 PM

Quote:

Originally Posted by Splorf22 (Post 1303474)
My bard was super fun to play, except I couldn't chat at all.

Tenlaar, what we are trying to tell you is that 95% of groups will do better if you flip the bard for an enchanter. The idea that enchanter is some sort of a gimmick class is ridiculous. I'm sorry if this offends you, but it is the truth.

Naga Twelve button mouse bro!


Dolic

koros 02-03-2014 02:13 PM

If anything adding more enchanters should make big pulls easier. Rogues can't do much except stab things for sub charmed pet dps.

cs616 02-03-2014 02:35 PM

Quote:

Originally Posted by koros (Post 1303527)
If anything adding more enchanters should make big pulls easier. Rogues can't do much except stab things for sub charmed pet dps.

I'd need to parse it, but I would think that a fully buffed rogue with a bard could stack up to a charmed pet in terms of DPS. VoG + Bard Epic + Atk song is going to boost the rogue DPS a lot.

Bards are even better if you switch out rogues for monks imo. With monks ability to tank, plus mend, plus bard regen, you can be ridiculously efficient with heals. Torpor Shaman + Bard + Enchanter + 3 Monks using T-staff would be an absolutely silly group in terms of efficiency. Sure you lose hero/symbol/CH from a cleric, but with that group it would be able sharing the dmg taken between the monks and relying mostly on regen to cover heals, so it shouldn't really matter what the maximum HP of the tanking classes is. Also, a shaman over a cleric for stat buffs and regen. Regrowth and Dex on 3 t-staff wielding monks would make a bigger difference in the group dynamic than the extra HP from a cleric imo.

heartbrand 02-03-2014 02:41 PM

cleric

Clark 02-03-2014 02:42 PM

Enchanter

Issues 02-03-2014 02:42 PM

This question is very situation dependent.

Obviously a cleric is the most valuable class in a group - CH nuf said. If you have a cleric next would be Enchanter. Mana regen, CC, haste, slows, best dps in game with charm. Once you have Clr/enc you can do w/e.

Cecily 02-03-2014 02:44 PM

Quote:

Originally Posted by koros (Post 1303519)
If we're maxing DPS, a rogue is always going to lose to an enchanter, might as well add another of those and drop the rogue.

I'd have to dig through a mountain of backup logs, but I've definitely outparsed horse pets on sky raids.Think those things are tad meaner than what you'd find in a Seb group. Anyways, I agree. 3 enchanters would be amazing. Good luck finding them vs a couple of rogues. Comparable DPS anyways.

Splorf22 02-03-2014 02:52 PM

Quote:

Originally Posted by bled12345 (Post 1303487)
1. Warrior
2. Rogue
3. Cleric
4. Shaman
5. Monk
6. Bard / Ench / Wiz / Nec / Mag, any of those 5 works equally fine.

You have no idea what you are talking about if you think a Mage and an Enchanter would be equally effective as the 6th man in those groups. None. Edit: my god, you even suggested a wizard could replace an enchanter. Its hard to imagine you have ever even played this game before.

Quote:

Originally Posted by Fael
Bard, Rogue, Rogue, Enchanter, Monk, Cleric

See, my thing is all 6-man groups are boring and bad xp because there just aren't enough mobs. If those guys are all 60, you're looking at Bard(25) Rogue (85) Rogue (85) Monk (70) Enchanter (100) = 365 dps. That's enough to kill a Krup knight in 20 seconds.

My favorite group is [monk or warrior depending on the situation]/sham/enc. I bet I could hold down most of the chef/bar area with that trio.


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