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-   -   Adding the Planes of Power in to the original trilogy (/forums/showthread.php?t=11879)

Kika Maslyaka 04-14-2011 10:13 PM

Quote:

Originally Posted by wehrmacht (Post 265459)
No, you don't. Can get plenty of weapons from BoT like 41/31 2h for melee dps classes. Rallos zek already proc a huge AC debuff so there's not a whole lot of difference between a warrior in VT gear and a warrior in full Ornate molds tanking while in defensive.

I think I managed to get 1500 AC on warrior using only ornate + velious era gear on PEQ.

this doesn't apply just to a warrior, but to entire raid force.
There is a tremendous difference in +hp and +mana between ornate geared caster and VT geared caster.
I had a full ornate druid on live, and Judgment set from VT was a HUGE upgrade for me when I got it.

guineapig 04-14-2011 10:23 PM

Quote:

Originally Posted by Littlegyno (Post 265456)
Plane of Earth entrance behind Master Yael. l2eq

And what can you tell me about him other than the fact that he's an earth elemental...

The creatures in the Hole are there because of Erudite magics more than likely. I don't know of any connection between the Erudites and The Rathe.

The Plane of Underfoot is not the same as Vegarlson, the Earthen Badlands.

guineapig 04-14-2011 10:54 PM

After doing some more research maybe Having the zone to the Plane of Earth be some sort of temple in teh Rathe Mountains or Lake Rathetier would make the most sense:

Quote:

The battle in Plane of Earth was like no other in history and left the plane scarred from war forever. It is said that the skies themselves shook from the battles that took place in that war. Ogre legends claim that each of the thirteen peaks in the Rathe Mountains represent the war and the death of the thirteenth Rathe Council member by Murdunk's hand. Lake Rathetear is also said to be formed from the tears of the Rathe Council as they were beaten by Murdunk and his army.
source: http://eqplayers.station.sony.com/ne...8&month=042008

The huge cave beneath the lake might be a nice spot to have the portal in.

Of course, like all the upper planes, a key quest of some sort from the lower planes would be in order.

Orov 04-15-2011 12:31 AM

What about adding horses? Not classic, but a part of Luclin I did like.

falkun 04-15-2011 07:50 AM

Quote:

Originally Posted by Orov (Post 265537)
What about adding horses? Not classic, but a part of Luclin I did like.

Horses removed medding. They also required those god awful Luclin models.
/topic

Anger 04-15-2011 07:59 AM

RUINING my classic experience! Grrrr!!

Kidding. Not a bad idea!

Kika Maslyaka 04-15-2011 11:13 AM

Quote:

Originally Posted by falkun (Post 265808)
Horses removed medding. They also required those god awful Luclin models.
/topic

considering at lev 30 you no longer required to stare into a book to med, think of this as next upgrade to casters - you no longer required to sit.
make horse require like lev 50+ to use.
And don't forget that horses don't work in dungeons.

as far as luclin models go, well you will be the one without a horse :p

guineapig 04-15-2011 11:20 AM

Well I don't know about horses. This thread is more about how you would fit the Planes of Power in to the original Everquest trilogy while avoiding Luclin and the Planes of Knowledge/Tranquility.

Since horses aren't for sale outside of those places anyway it's a moot point.

Kika Maslyaka 04-15-2011 11:35 AM

Quote:

Originally Posted by guineapig (Post 265931)
Well I don't know about horses. This thread is more about how you would fit the Planes of Power in to the original Everquest trilogy while avoiding Luclin and the Planes of Knowledge/Tranquility.

Since horses aren't for sale outside of those places anyway it's a moot point.

you do realize that you can place a horse merchant in umm.. Qeynos, in like 15 seconds? ;)

Titanas 04-15-2011 12:01 PM

All looks really good I just have to speak out against this...

"For the Planes that are located within the older planes (Fear, Hate, Sky, Growth) zoning in to the next zone would be a one way ticket. This makes it not possible to use this zone line as an easy way to clear agro and jump right back in. Also the zone line to the second Plane would be somewhat deep in the zone, requiring you to clear your way to torment from Hate (unless the zone was already cleared). Whether or not you need to have killed Inny to be flagged for Torment remains in question (I could care less either way)."

Specificly the bold letters. Please don't make people clear some one elses content. Some issues I have with flagging like that is back flagging. Back flagging Cock blocks the heck out of lower tier guilds. put a small quest in that requires 1 key per group, or makes a responable non loot droping boss for flagging individual players.


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