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-   -   EQ Next: Best of show at E3! (/forums/showthread.php?t=112339)

Faerie 06-20-2013 11:05 PM

I remember I was excited about the "Fleet of Foot" bard AA (slight speed increase for Selo's) when PoP was released, only to discover that it was broken :(

People often do underestimate the power of runspeed, and I'll never understand why.

killa0885pve 06-20-2013 11:10 PM

I haven't played EQ2but I would of thought if you could buy mounts at the cash cash shop, they wouldn't have the higher runspeed %. Kinda like how Wow did it, at the time I played you could never buy a mount, That had a higher % run speed than of one that you had naturally acquired.

I find that a pretty fair solution. As long as the higher run speed stuff is raid dropped etc, people who can just drop cash on the cashshop can't just go buy it. But they can go buy themselves a pretty new Froglock mount maybe.

t0lkien 06-20-2013 11:14 PM

"All compromise is based on give and take, but there can be no give and take on fundamentals. Any compromise on mere fundamentals is a surrender. For it is all give and no take."

Mahatma Gandhi

fastboy21 06-21-2013 12:19 AM

I have to call BS on this...

As much as I am an SOE fanboi and want desperately for EQN to be ground breaking and awesome (I am going to Fanfaire just to see the unveiling) it is absolute BS to give them an award at E3 for showing the public nothing.

Its like Obama winning the Nobel Peace prize...even if you like him you know he didn't do crap to deserve it.

I will hand it to SOE for running one of the best publicity campaigns in MMO history...without even showing their product. Not only that...they have somehow managed to keep a lid on their black box. How they are doing it I have no idea...nothing stays secret for very long when you have that many people working on it for this long, especially now that they are expanding their team.

Smed knows how to build interest and sell a product...unfortunately, those are his best skills. I hope he can deliver on this hype.

stormlord 06-21-2013 02:49 AM

Quote:

Originally Posted by t0lkien (Post 1001944)
Totally agree (and Thott had a great post pointing it out back in the day).

It's really surprised me that people have not understood the fundamental effect of movement speed, and have had to have it pointed out to them over and over again (I laboured to explain the point as a dev on other games, and those making the decisions neither understood nor agreed - so I'm left with the assumption that it must be a more subtle point than it appears to be to me).

Giving it away via ingame purchases or to everyone via mounts removes an element of RPG progression and possible class distinction that EQ got beautifully right. The same can be said for porting, healing, CC etc.

It has to do with the reliance on other classes. As EQ1 evolved, you can see how all the classes either adopted the abilities of other classes so that they were not as reliant on them or the feature that made them reliant was removed. This was done mostly because EQ1 was getting old and losing popularity and, as a result, there were not enough players for a healthy grouping population; especially for new or returning players. This led to the need for players to be able to solo better or to perform better in small groups.

I think there's another reason that's more subtle. Players might want more abilities because the class they're playing is not interesting enough. AS a matter of reason, this is why I enjoyed the hybrids so much in EQ1. I wanted to have lots of things I could do. If you're limited to only one or two things, it becomes boring. So by having more abilities available, you can stay interested longer.

Gadwen 06-21-2013 09:43 AM

Quote:

Originally Posted by stormlord (Post 1002084)
This was done mostly because EQ1 was getting old and losing popularity and, as a result, there were not enough players for a healthy grouping population; especially for new or returning players. This led to the need for players to be able to solo better or to perform better in small groups.

I think the biggest influencing factor was the overall change in play style of the average player. Even on this server there is a lot of people who just want to solo so they can race to the top, really only settling for grouping 50+. Game mechanics can only take so much blame for the lack of community in MMOs now, this server (while it has a better community than a lot of games) is just more evidence of that imo.

Hell, I played L4D2 for a long time on a custom 20 player server that had a better community than most MMOs do now.

fadetree 06-21-2013 10:21 AM

The irony is that if you give players what they say they want, you ruin the game. They *say* they want it easier, better, faster, more powerful, more convenient...but if you give it to them, they get bored and wander off.

Swish 06-21-2013 10:23 AM

Just based on the thread title - wasn't there a time when awards meant something? When there weren't hundreds of different awards annually for the same industry?

Gadwen 06-21-2013 10:36 AM

Quote:

Originally Posted by fadetree (Post 1002201)
The irony is that if you give players what they say they want, you ruin the game. They *say* they want it easier, better, faster, more powerful, more convenient...but if you give it to them, they get bored and wander off.

The accountants disagree.

Swish 06-21-2013 10:58 AM

Quote:

Originally Posted by fadetree (Post 1002201)
The irony is that if you give players what they say they want, you ruin the game. They *say* they want it easier, better, faster, more powerful, more convenient...but if you give it to them, they get bored and wander off.

P99 would be a perfect example of it if everyone on here got what they wanted. There's a quote from nilbog somewhere about the server being some kind mutant creation if they implemented everything.

WoW just got stupid, still might look at an emulator for pre-Lich King but I was glad I quit :p


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